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1This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Genetic Pokémon | National Pokédex | 150 | Introduced in | 1 | |
| Shape | Footprint | ![]() |
Color | Purple | ||
| Height | 1.5 m | Weight | 33 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 |
| Base EXP | 351 | Growth rate | 1.250.000 | Base happiness | 0 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Mewtwo |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Omega Ruby, Alpha Sapphire Mewtwo è stato creato grazie a una manipolazione genetica. Tuttavia, sebbene la scienza sia riuscita a creare un corpo di Pokémon, ha fallito nell’intento di dare a Mewtwo un animo generoso. |
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| X Creato da uno scienziato dopo anni di orribili esperimenti di ingegneria genetica. |
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| Y Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l’animo più crudele. |
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| Black 2, White 2 Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l'animo più crudele. |
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| Black, White Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l'animo più crudele. |
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| HeartGold Dato che le sue abilità nel combattimento sono al massimo, non fa altro che battere i nemici. |
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| SoulSilver Di solito rimane immobile, conservando l’energia che poi scatena durante la lotta. |
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| Platinum Un Pokémon creato usando i geni di MEW. Si dice che fra i Pokémon sia quello con l’animo più crudele. |
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| Diamond, Pearl Un Pokémon creato usando i geni di MEW. Si dice che fra i Pokémon sia quello con l’animo più crudele. |
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| LeafGreen Creato da uno scienziato dopo anni di orribili esperimenti di ingegneria genetica. |
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| FireRed Il codice genetico di questo POKéMON è stato ripetutamente ricombinato a scopo di ricerca. Ciò l’ha reso malvagio. |
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| Emerald MEWTWO è il risultato di una manipolazione genetica. Sebbene la scienza sia riuscita a creare un corpo di POKéMON, ha fallito nell’intento di dargli un animo generoso. |
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| Ruby, Sapphire MEWTWO è stato creato grazie ad una manipolazione genetica. Tuttavia, sebbene la scienza sia riuscita a creare un corpo di POKéMON, ha fallito nell’intento di dare a MEWTWO un animo generoso. |
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| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 94 | 416 | ||||
| Attacco | 97.3 | 399 | ||||
| Difesa | 50.5 | 239 | ||||
| Attacco Speciale | 99.9 | 487 | ||||
| Difesa Speciale | 94.6 | 339 | ||||
| Velocità | 98.7 | 379 | ||||
| Media | 99.8 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Laser Focus | ![]() | ![]() | — | — | 30 | Guarantees a critical hit with the user's next move. | |
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| — | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| — | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| — | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 8 | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 15 | Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | |
| 22 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 29 | Miracle Eye | ![]() | ![]() | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
| 36 | Psycho Cut | ![]() | ![]() | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 43 | Power Swap | ![]() | ![]() | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| 43 | Guard Swap | ![]() | ![]() | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| 50 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 57 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 64 | Barrier | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | |
| 70 | Aura Sphere | ![]() | ![]() | 80 | — | 20 | Never misses. | |
| 79 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 86 | Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
| 93 | Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
| 100 | Psystrike | ![]() | ![]() | 100 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 08 | Bulk Up | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 47 | Low Sweep | ![]() | ![]() | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 59 | Brutal Swing | ![]() | ![]() | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 61 | Will-O-Wisp | ![]() | ![]() | — | 85% | 15 | Burns the target. | |
| 63 | Embargo | ![]() | ![]() | — | 100% | 15 | Target cannot use held items. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 71 | Stone Edge | ![]() | ![]() | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.