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½Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any major status ailment after each turn.
This Pokémon is cured of any major status ailment after each turn during rain.
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.
This ability does not take effect when a battle ends.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Caring Pokémon | National Pokédex | 594 | Introduced in | 5 | |
| Shape | Footprint | ![]() |
Color | Pink | ||
| Height | 1.2 m | Weight | 31.6 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Water 1; Water 2 | Hatch counter | 40 | Capture rate | 75 |
| Base EXP | 165 | Growth rate | 800.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Alomomola |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Alpha Sapphire Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa. |
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| Omega Ruby Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva. |
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| Y Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa. |
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| X Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva. |
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| Black 2, White 2 Abbraccia dolcemente con le sue pinne i Pokémon deboli o feriti e li guarisce grazie a una speciale membrana mucosa. |
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| Black La membrana speciale che ricopre il corpo di Alomomola ha la capacità di guarire le ferite. |
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| White Vive in mare aperto trasportato dalle onde. Se si imbatte in un Pokémon ferito, lo riaccompagna a riva. |
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| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 99.3 | 534 | ||||
| Attacco | 48.9 | 249 | ||||
| Difesa | 63.6 | 259 | ||||
| Attacco Speciale | 14.5 | 179 | ||||
| Difesa Speciale | 15.5 | 189 | ||||
| Velocità | 47.8 | 229 | ||||
| Media | 54.7 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Play Nice | ![]() | ![]() | — | — | 20 | Lowers the target's Attack by one stage. | |
| — | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| — | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| — | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Pound | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 9 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 13 | Double Slap | ![]() | ![]() | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 17 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 21 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 25 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 29 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 33 | Soak | ![]() | ![]() | — | 100% | 20 | Changes the target's type to Water. | |
| 37 | Wish | ![]() | ![]() | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 41 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 45 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 49 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| 53 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 57 | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 61 | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| 65 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Mirror Coat | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||
| Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||
| Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||
| Tickle | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Liquidation | ![]() | ![]() | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Play Nice | ![]() | ![]() | — | — | 20 | Lowers the target's Attack by one stage. | |
| — | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| — | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| — | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Pound | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 9 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 13 | Double Slap | ![]() | ![]() | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 17 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 21 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 25 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 29 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 33 | Soak | ![]() | ![]() | — | 100% | 20 | Changes the target's type to Water. | |
| 37 | Wish | ![]() | ![]() | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 41 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 45 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 49 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| 53 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 57 | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 61 | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| 65 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Mirror Coat | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||
| Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||
| Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||
| Tickle | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| — | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| — | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| — | Pound | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 9 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 13 | Double Slap | ![]() | ![]() | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 17 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 21 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 25 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 29 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 33 | Soak | ![]() | ![]() | — | 100% | 20 | Changes the target's type to Water. | |
| 37 | Wish | ![]() | ![]() | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 41 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 45 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 49 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 53 | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| 57 | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 61 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Mirror Coat | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||
| Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||
| Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||
| Tickle | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H7 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| — | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| — | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| — | Pound | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 9 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 13 | Double Slap | ![]() | ![]() | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 17 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 21 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 25 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 29 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 33 | Soak | ![]() | ![]() | — | 100% | 20 | Changes the target's type to Water. | |
| 37 | Wish | ![]() | ![]() | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 41 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 45 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 49 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 53 | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| 57 | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 61 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Mirror Coat | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||
| Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||
| Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||
| Tickle | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Black 2 & White 2 | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Pound | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 9 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 13 | Double Slap | ![]() | ![]() | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 17 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 21 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 25 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 29 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 33 | Soak | ![]() | ![]() | — | 100% | 20 | Changes the target's type to Water. | |
| 37 | Wish | ![]() | ![]() | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 41 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 45 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 49 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 53 | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| 57 | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 61 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Mirror Coat | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||
| Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||
| Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||
| Tickle | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Black & White | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Pound | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 9 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 13 | Double Slap | ![]() | ![]() | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
| 17 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 21 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 25 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 29 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| 33 | Soak | ![]() | ![]() | — | 100% | 20 | Changes the target's type to Water. | |
| 37 | Wish | ![]() | ![]() | — | — | 10 | User will recover half its max HP at the end of the next turn. | |
| 41 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 45 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 49 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 53 | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| 57 | Healing Wish | ![]() | ![]() | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 61 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Mirror Coat | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||
| Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | ||
| Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||
| Tickle | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |