#12 Butterfree

Butterfree

Bug Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Compound Eyes

This Pokémon's moves have 1.3× their accuracy.

This ability has no effect on the one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold).

Overworld: If the first Pokémon in the party has this ability, the chance of a wild Pokémon holding a particular item is raised from 50%, 5%, or 1% to 60%, 20%, or 5%, respectively.

Abilities nascosta » ottenibile in diversi modi

Tinted Lens

This Pokémon deals twice as much damage with moves that are not very effective against the target.

Work in progress ... Essentials
Species Butterfly Pokémon National Pokédex 12 Introduced in 1
Shape Footprint Butterfree Color White
Height 1.1 m Weight 32 kg

Breeding & Training
Egg groups Bug Hatch counter 15 Capture rate 45
Base EXP 178 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Butterfree: linea evolutiva

Baby Base Fase 1 Fase 2
Caterpie MetapodLevel up, starting at level 7 ButterfreeLevel up, starting at level 10

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Butterfree: dove catturarlo

White
Walking in rustling grass
  • Route 12
HeartGold
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City
  • Route 2, north, towards Pewter City
  • Viridian Forest
Crystal
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City
  • Route 24
  • Route 25
Gold
Walking in tall grass or a cave
  • Route 2, south, towards Viridian City

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Butterfree: comments


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Butterfree: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Butterfree è dotato di abilità molto raffinate per individuare il delizioso nettare dei fiori. Riesce a trovare, estrarre e trasportare il nettare dai fiori in boccio al nido anche per 10 km.
X
Adora il nettare dei fiori e riesce a localizzare i campi in cui si trova anche una minima quantità di polline.
Y
Una polvere idrorepellente gli ricopre le ali, permettendogli di volare anche sotto la pioggia.
Black 2, White 2
Adora il nettare dei fiori e riesce a localizzare i campi in cui si trova anche una minima quantità di polline.
Black, White
Adora il nettare dei fiori e riesce a localizzare i campi in cui si trova anche una minima quantità di polline.
SoulSilver
Grazie alla polvere idrorepellente sulle ali, può raccogliere miele anche sotto la forte pioggia.
HeartGold
Raccoglie miele tutti i giorni, e se lo spalma sui peli delle zampe per trasportarlo al nido.
Platinum
Adora il nettare dei fiori e riesce a localizzare i campi in cui si trova anche una minima quantità di polline.
Diamond, Pearl
Adora il nettare dei fiori e riesce a localizzare i campi in cui si trova anche una minima quantità di polline.
LeafGreen
In lotta sbatte le ali a gran velocità per liberare le sue polveri tossiche nell’aria.
FireRed
Una polvere idrorepellente gli ricopre le ali, permettendogli di volare anche sotto la pioggia.
Emerald
BUTTERFREE è molto abile nell’estrarre il delizioso nettare dai fiori. Riesce a trovare, estrarre e trasportare il nettare dai fiori in boccio al nido anche per 10 km.
Ruby, Sapphire
BUTTERFREE è dotato di abilità molto raffinate per estrarre il delizioso nettare dai fiori. Riesce a trovare, estrarre e trasportare il nettare dai fiori in boccio al nido anche per 10 km.

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Butterfree: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
45
12 189
Difesa
50
23.1 199
Attacco Speciale
90 (2)
70.5 279
Difesa Speciale
80 (1)
63.9 259
Velocità
70
53.8 239
Media
65
35.4 — — —

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Butterfree: verso

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Butterfree: Pokémon compatibili

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Butterfree: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

—Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

—Confusion50100%25

Has a 10% chance to confuse the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

13Stun Spore—75%30

Paralyzes the target.

13Sleep Powder—75%15

Puts the target to sleep.

17Psybeam65100%20

Has a 10% chance to confuse the target.

19Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Supersonic—55%20

Confuses the target.

25Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

29Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

35Rage Powder——20+2

Redirects the target's single-target effects to the user for this turn.

37Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

41Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

43Air Slash7595%15

Has a 30% chance to make the target flinch.

47Quiver Dance——20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

9Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
0Harden——30

Raises the user's Defense by one stage.

—Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

—Defog——15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

—Electroweb5595%15

Lowers the target's Speed by one stage.

—Giga Drain75100%10

Drains half the damage inflicted to heal the user.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Metapod ma non da Butterfree. Can be taught at any time by an NPC.
—Iron Defense——15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

—Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

—Confusion50100%25

Has a 10% chance to confuse the target.

11Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

13Stun Spore—75%30

Paralyzes the target.

13Sleep Powder—75%15

Puts the target to sleep.

17Psybeam65100%20

Has a 10% chance to confuse the target.

19Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Supersonic—55%20

Confuses the target.

25Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

29Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

35Rage Powder——20+2

Redirects the target's single-target effects to the user for this turn.

37Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

41Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

43Air Slash7595%15

Has a 30% chance to make the target flinch.

47Quiver Dance——20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

9Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
0Harden——30

Raises the user's Defense by one stage.

—Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

12Poison Powder—75%35

Poisons the target.

12Stun Spore—75%30

Paralyzes the target.

12Sleep Powder—75%15

Puts the target to sleep.

16Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

18Supersonic—55%20

Confuses the target.

22Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

24Psybeam65100%20

Has a 10% chance to confuse the target.

28Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

34Rage Powder——20+2

Redirects the target's single-target effects to the user for this turn.

36Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

40Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

42Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Quiver Dance——20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

15Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

—Electroweb5595%15

Lowers the target's Speed by one stage.

—Giga Drain75100%10

Drains half the damage inflicted to heal the user.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Metapod ma non da Butterfree. Can be taught at any time by an NPC.
—Iron Defense——15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

77Psych Up——10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

12Poison Powder—75%35

Poisons the target.

12Stun Spore—75%30

Paralyzes the target.

12Sleep Powder—75%15

Puts the target to sleep.

16Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

18Supersonic—55%20

Confuses the target.

22Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

24Psybeam65100%20

Has a 10% chance to confuse the target.

28Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

34Rage Powder——20+2

Redirects the target's single-target effects to the user for this turn.

36Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

40Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

42Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Quiver Dance——20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

15Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

77Psych Up——10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

12Poison Powder—75%35

Poisons the target.

12Stun Spore—75%30

Paralyzes the target.

12Sleep Powder—75%15

Puts the target to sleep.

16Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

18Supersonic—55%20

Confuses the target.

22Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

24Psybeam65100%20

Has a 10% chance to confuse the target.

28Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

34Rage Powder——20+2

Redirects the target's single-target effects to the user for this turn.

36Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

40Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

42Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Quiver Dance——20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

15Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

—Electroweb5595%15

Lowers the target's Speed by one stage.

—Giga Drain75100%10

Drains half the damage inflicted to heal the user.

—Roost——10

Heals the user by half its max HP.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Metapod ma non da Butterfree. Can be taught at any time by an NPC.
—Iron Defense——15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

12Poison Powder—75%35

Poisons the target.

12Stun Spore—75%30

Paralyzes the target.

12Sleep Powder—75%15

Puts the target to sleep.

16Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

18Supersonic—55%20

Confuses the target.

22Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

24Psybeam65100%20

Has a 10% chance to confuse the target.

28Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

34Rage Powder——20+2

Redirects the target's single-target effects to the user for this turn.

36Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

40Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

42Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

46Quiver Dance——20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

15Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

76Struggle Bug50100%20

Has a 100% chance to lower the target's Special Attack by one stage.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

12Poison Powder—75%35

Poisons the target.

12Stun Spore—75%30

Paralyzes the target.

12Sleep Powder—75%15

Puts the target to sleep.

16Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

18Supersonic—55%20

Confuses the target.

22Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

24Psybeam65100%20

Has a 10% chance to confuse the target.

28Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

34Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

36Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

40Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

15Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Air Cutter6095%25

Has an increased chance for a critical hit.

—Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

—Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—String Shot—95%40

Lowers the target's Speed by two stages.

—Swift60—20

Never misses.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Metapod ma non da Butterfree. Can be taught at any time by an NPC.
—Iron Defense——15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap——10

User and target swap abilities.

51Roost——10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

12Poison Powder—75%35

Poisons the target.

12Stun Spore—75%30

Paralyzes the target.

12Sleep Powder—75%15

Puts the target to sleep.

16Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

18Supersonic—55%20

Confuses the target.

22Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

24Psybeam65100%20

Has a 10% chance to confuse the target.

28Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

34Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

36Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

40Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

15Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Air Cutter6095%25

Has an increased chance for a critical hit.

—Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Swift60—20

Never misses.

—Twister40100%20

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Metapod ma non da Butterfree. Can be taught at any time by an NPC.
—Iron Defense——15

Raises the user's Defense by two stages.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap——10

User and target swap abilities.

51Roost——10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Defog——15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

12Poison Powder—75%35

Poisons the target.

12Stun Spore—75%30

Paralyzes the target.

12Sleep Powder—75%15

Puts the target to sleep.

16Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

18Supersonic—55%20

Confuses the target.

22Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

24Psybeam65100%20

Has a 10% chance to confuse the target.

28Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

30Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

34Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

36Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

40Bug Buzz90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap——10

User and target swap abilities.

51Roost——10

Heals the user by half its max HP.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Defog——15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

14Stun Spore—75%30

Paralyzes the target.

15Sleep Powder—75%15

Puts the target to sleep.

18Supersonic—55%20

Confuses the target.

23Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

34Psybeam65100%20

Has a 10% chance to confuse the target.

40Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

47Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

—Mimic——10

Copies the target's last used move.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap——10

User and target swap abilities.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

14Stun Spore—75%30

Paralyzes the target.

15Sleep Powder—75%15

Puts the target to sleep.

18Supersonic—55%20

Confuses the target.

23Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

34Psybeam65100%20

Has a 10% chance to confuse the target.

40Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

47Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

—Mimic——10

Copies the target's last used move.

—Nightmare—100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

—Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap——10

User and target swap abilities.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

14Stun Spore—75%30

Paralyzes the target.

15Sleep Powder—75%15

Puts the target to sleep.

18Supersonic—55%20

Confuses the target.

23Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

34Psybeam65100%20

Has a 10% chance to confuse the target.

40Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

47Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap——10

User and target swap abilities.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

14Stun Spore—75%30

Paralyzes the target.

15Sleep Powder—75%15

Puts the target to sleep.

18Supersonic—55%20

Confuses the target.

23Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

34Psybeam65100%20

Has a 10% chance to confuse the target.

40Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

47Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

—Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

—Mimic——10

Copies the target's last used move.

—Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

—Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

—Swift60—20

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap——10

User and target swap abilities.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

14Stun Spore—75%30

Paralyzes the target.

15Sleep Powder—75%15

Puts the target to sleep.

18Supersonic—55%20

Confuses the target.

23Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

34Psybeam65100%20

Has a 10% chance to confuse the target.

40Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

47Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Skill Swap——10

User and target swap abilities.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

14Stun Spore—75%30

Paralyzes the target.

15Sleep Powder—75%15

Puts the target to sleep.

18Supersonic—55%20

Confuses the target.

23Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

34Psybeam65100%20

Has a 10% chance to confuse the target.

40Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse——10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

12Sweet Scent—100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

34Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift60—20

Never misses.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Nightmare—100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

14Stun Spore—75%30

Paralyzes the target.

15Sleep Powder—75%15

Puts the target to sleep.

18Supersonic—55%20

Confuses the target.

23Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

34Psybeam65100%20

Has a 10% chance to confuse the target.

40Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse——10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

12Sweet Scent—100%20

Lowers the target's evasion by one stage.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

34Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift60—20

Never misses.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Nightmare—100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

10Confusion50100%25

Has a 10% chance to confuse the target.

13Poison Powder—75%35

Poisons the target.

14Stun Spore—75%30

Paralyzes the target.

15Sleep Powder—75%15

Puts the target to sleep.

18Supersonic—55%20

Confuses the target.

23Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Gust40100%35

Inflicts regular damage and can hit Pokémon in the air.

34Psybeam65100%20

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

7Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Razor Wind80100%10

Requires a turn to charge before attacking.

04Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

22Solar Beam120100%10

Requires a turn to charge before attacking.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport——20

Immediately ends wild battles. No effect otherwise.

31Mimic——10

Copies the target's last used move.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

34Bide*—10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift60—20

Never misses.

44Rest——10

User sleeps for two turns, completely healing itself.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

50Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Confusion50100%25

Has a 10% chance to confuse the target.

12Confusion50100%25

Has a 10% chance to confuse the target.

15Poison Powder—75%35

Poisons the target.

16Stun Spore—75%30

Paralyzes the target.

17Sleep Powder—75%15

Puts the target to sleep.

21Supersonic—55%20

Confuses the target.

26Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

32Psybeam65100%20

Has a 10% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Caterpie ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Tackle40100%35

Inflicts regular damage with no additional effect.

—String Shot—95%40

Lowers the target's Speed by two stages.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Metapod ma non da Butterfree. Learned when a Pokémon reaches a certain level.
—Harden——30

Raises the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Razor Wind80100%10

Requires a turn to charge before attacking.

04Whirlwind——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

21Mega Drain40100%15

Drains half the damage inflicted to heal the user.

22Solar Beam120100%10

Requires a turn to charge before attacking.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Teleport——20

Immediately ends wild battles. No effect otherwise.

31Mimic——10

Copies the target's last used move.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

34Bide*—10+1

User waits for two turns, then hits back for twice the damage it took.

39Swift60—20

Never misses.

44Rest——10

User sleeps for two turns, completely healing itself.

46Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

50Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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