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1Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Launch Pokémon | National Pokédex | 797 | Introduced in | 7 | |
| Shape | Footprint | ![]() |
Color | Green | ||
| Height | 9.2 m | Weight | 999.9 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 45 |
| Base EXP | 257 | Growth rate | 1.250.000 | Base happiness | 0 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Celesteela |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Nessuna descrizione Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia |
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| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 88 | 398 | ||||
| Attacco | 77.8 | 301 | ||||
| Difesa | 84.6 | 305 | ||||
| Attacco Speciale | 85 | 313 | ||||
| Difesa Speciale | 86.6 | 301 | ||||
| Velocità | 44.4 | 221 | ||||
| Media | 85.6 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| — | Air Slash | ![]() | ![]() | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| — | Ingrain | ![]() | ![]() | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| — | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| — | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 7 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 13 | Mega Drain | ![]() | ![]() | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 19 | Leech Seed | ![]() | ![]() | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 23 | Metal Sound | ![]() | ![]() | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
| 29 | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 31 | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 37 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 43 | Autotomize | ![]() | ![]() | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
| 47 | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 53 | Skull Bash | ![]() | ![]() | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
| 59 | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| 67 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 73 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Magnet Rise | ![]() | ![]() | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| — | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Stomping Tantrum | ![]() | ![]() | 75 | 100% | 10 | Has double power if the user's last move failed. | |
| — | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Flame Charge | ![]() | ![]() | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 59 | Brutal Swing | ![]() | ![]() | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 62 | Acrobatics | ![]() | ![]() | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 67 | Smart Strike | ![]() | ![]() | 70 | — | 10 | Never misses. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 71 | Stone Edge | ![]() | ![]() | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 76 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Wide Guard | ![]() | ![]() | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| — | Air Slash | ![]() | ![]() | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| — | Ingrain | ![]() | ![]() | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| — | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| — | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 7 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 13 | Mega Drain | ![]() | ![]() | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 19 | Leech Seed | ![]() | ![]() | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 23 | Metal Sound | ![]() | ![]() | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
| 29 | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 31 | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 37 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 43 | Autotomize | ![]() | ![]() | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
| 47 | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 53 | Skull Bash | ![]() | ![]() | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
| 59 | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| 67 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 73 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Flame Charge | ![]() | ![]() | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 59 | Brutal Swing | ![]() | ![]() | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 62 | Acrobatics | ![]() | ![]() | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 67 | Smart Strike | ![]() | ![]() | 70 | — | 10 | Never misses. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 71 | Stone Edge | ![]() | ![]() | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 76 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |