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½This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon is cured of any major status ailment after each turn during rain.
This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Sea Lion Pokémon | National Pokédex | 87 | Introduced in | 1 | |
| Shape | Footprint | ![]() |
Color | White | ||
| Height | 1.7 m | Weight | 120 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Water 1; Field | Hatch counter | 20 | Capture rate | 75 |
| Base EXP | 166 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Seel | DewgongLevel up, starting at level 34 |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Omega Ruby, Alpha Sapphire Dewgong adora riposare su una gelida lastra di ghiaccio. In passato i marinai confondevano il profilo di questo Pokémon addormentato sulla superficie gelata con una sirena. |
|
| X Ha il corpo ricoperto da una candida pelliccia bianca. Più fa freddo, più questo Pokémon è attivo. |
|
| Y Il suo corpo affusolato ha poco attrito nell’acqua. Le basse temperature lo rendono vivace. |
|
| Black 2, White 2 Il suo corpo affusolato subisce meno attrito con l'acqua e può sfrecciare nel mare gelato alla velocità di 8 nodi. |
|
| Black, White Ha il corpo ricoperto da una pelliccia bianca che, sulla neve, lo rende meno visibile ai predatori. |
|
| SoulSilver Ama le acque gelide dove galleggia il ghiaccio. Muovendo la coda, può cambiare rapidamente direzione. |
|
| HeartGold Il suo corpo affusolato ha poco attrito nell’acqua. Le basse temperature lo rendono vivace. |
|
| Platinum Ha il corpo ricoperto da una pelliccia bianca che, sulla neve, lo rende meno visibile ai predatori. |
|
| Diamond, Pearl Ha il corpo ricoperto da una pelliccia bianca che, sulla neve, lo rende meno visibile ai predatori. |
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| LeafGreen Accumula energia termica nel suo corpo. Nuota a 8 nodi costanti anche in acque molto fredde. |
|
| FireRed Ha il corpo ricoperto da una candida pelliccia bianca. Più fa freddo, più questo POKéMON è attivo. |
|
| Emerald DEWGONG adora riposare su una gelida lastra di ghiaccio. In passato i marinai scambiavano questo POKéMON addormentato sulla superficie gelata per una sirena. |
|
| Ruby, Sapphire DEWGONG adora riposare su una gelida lastra di ghiaccio. In passato i marinai confondevano l’immagine di questo POKéMON addormentato sulla superficie gelata con una sirena. |
|
| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 82.5 | 384 | ||||
| Attacco | 42.6 | 239 | ||||
| Difesa | 63.6 | 259 | ||||
| Attacco Speciale | 54.2 | 239 | ||||
| Difesa Speciale | 79.5 | 289 | ||||
| Velocità | 53.8 | 239 | ||||
| Media | 56.2 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| 0 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| — | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 39 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 49 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 55 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 61 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 65 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Entrainment | ![]() | ![]() | — | 100% | 15 | Copies the user's ability onto the target. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||
| Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||
| Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Drill Run | ![]() | ![]() | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Liquidation | ![]() | ![]() | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 67 | Smart Strike | ![]() | ![]() | 70 | — | 10 | Never misses. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 79 | Frost Breath | ![]() | ![]() | 60 | 90% | 10 | Always scores a critical hit. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| 0 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| — | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 39 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 49 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 55 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 61 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 65 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Entrainment | ![]() | ![]() | — | 100% | 15 | Copies the user's ability onto the target. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||
| Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||
| Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 67 | Smart Strike | ![]() | ![]() | 70 | — | 10 | Never misses. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 79 | Frost Breath | ![]() | ![]() | 60 | 90% | 10 | Always scores a critical hit. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 39 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 49 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 55 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 61 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 65 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Entrainment | ![]() | ![]() | — | 100% | 15 | Copies the user's ability onto the target. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||
| Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||
| Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Drill Run | ![]() | ![]() | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 79 | Frost Breath | ![]() | ![]() | 60 | 90% | 10 | Always scores a critical hit. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H7 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 39 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 49 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 55 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 61 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 65 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Entrainment | ![]() | ![]() | — | 100% | 15 | Copies the user's ability onto the target. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||
| Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||
| Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 79 | Frost Breath | ![]() | ![]() | 60 | 90% | 10 | Always scores a critical hit. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Black 2 & White 2 | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 39 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 49 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 55 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 61 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 65 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||
| Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||
| Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Drill Run | ![]() | ![]() | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 79 | Frost Breath | ![]() | ![]() | 60 | 90% | 10 | Always scores a critical hit. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Black & White | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 39 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 49 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 55 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 61 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 65 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||
| Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||
| Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 79 | Frost Breath | ![]() | ![]() | 60 | 90% | 10 | Always scores a critical hit. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version HeartGold & SoulSilver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 43 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 47 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 51 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | ||
| Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | ||
| Swallow | ![]() | ![]() | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 72 | Avalanche | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Platinum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 43 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 47 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 51 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 72 | Avalanche | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Diamond & Pearl | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 7 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 11 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 13 | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 17 | Ice Shard | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 23 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 27 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 31 | Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 41 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| 43 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 47 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 51 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Seel ma non da Dewgong. Learned when a Pokémon reaches a certain level. | ||||||||
| 7 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 72 | Avalanche | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version FireRed & LeafGreen | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 9 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 17 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 21 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 29 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 42 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 51 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 64 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version XD | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 9 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 17 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 21 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 29 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 42 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 51 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 64 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Colosseum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 9 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 17 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 21 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 29 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 42 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 51 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 64 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Emerald | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 9 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 17 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 21 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 29 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 42 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 51 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 64 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Ruby & Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 9 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 17 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 21 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 29 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 34 | Sheer Cold | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 42 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 51 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 64 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | ||
| Icicle Spear | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Crystal | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 5 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 16 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 32 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 43 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 60 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Peck | ![]() | ![]() | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H6 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Gold & Silver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 5 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 16 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 21 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 32 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 43 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 60 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Seel ma non da Dewgong. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Lick | ![]() | ![]() | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | ||
| Peck | ![]() | ![]() | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | ||
| Perish Song | ![]() | ![]() | — | — | 5 | User and target both faint after three turns. | ||
| Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H6 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Yellow | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 30 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 35 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 50 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 56 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 08 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 09 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 10 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 11 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
| 12 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Pay Day | ![]() | ![]() | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
| 20 | Rage | ![]() | ![]() | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 31 | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 40 | Skull Bash | ![]() | ![]() | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 50 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Pokémon version Red & Blue | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| — | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 30 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 35 | Aurora Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 50 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 56 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Horn Drill | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| 08 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 09 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 10 | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 11 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
| 12 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Pay Day | ![]() | ![]() | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
| 20 | Rage | ![]() | ![]() | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| 31 | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 40 | Skull Bash | ![]() | ![]() | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 50 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |