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½This Pokémon's Steel moves have 1.5× power.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Sea Creeper Pokémon | National Pokédex | 781 | Introduced in | 7 | |
| Shape | Footprint | ![]() |
Color | Green | ||
| Height | 3.9 m | Weight | 210 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Mineral | Hatch counter | 25 | Capture rate | 25 |
| Base EXP | 181 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Dhelmise |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Nessuna descrizione Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia |
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| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 56.5 | 344 | ||||
| Attacco | 93.6 | 361 | ||||
| Difesa | 82 | 299 | ||||
| Attacco Speciale | 68.8 | 271 | ||||
| Difesa Speciale | 75.2 | 279 | ||||
| Velocità | 17.2 | 179 | ||||
| Media | 75.6 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Switcheroo | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| — | Growth | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
| — | Rapid Spin | ![]() | ![]() | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| — | Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 5 | Mega Drain | ![]() | ![]() | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 9 | Wrap | ![]() | ![]() | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 14 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 18 | Metal Sound | ![]() | ![]() | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
| 23 | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 27 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| 32 | Anchor Shot | ![]() | ![]() | 80 | 100% | 20 | Traps the target. | |
| 36 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 41 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 45 | Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 50 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 54 | Phantom Force | ![]() | ![]() | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 59 | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
| — | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Spite | ![]() | ![]() | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
| — | Synthesis | ![]() | ![]() | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| — | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 59 | Brutal Swing | ![]() | ![]() | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 63 | Embargo | ![]() | ![]() | — | 100% | 15 | Target cannot use held items. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Switcheroo | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Absorb | ![]() | ![]() | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| — | Growth | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
| — | Rapid Spin | ![]() | ![]() | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
| — | Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 5 | Mega Drain | ![]() | ![]() | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 9 | Wrap | ![]() | ![]() | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 14 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 18 | Metal Sound | ![]() | ![]() | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
| 23 | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 27 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| 32 | Anchor Shot | ![]() | ![]() | 80 | 100% | 20 | Traps the target. | |
| 36 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 41 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 45 | Slam | ![]() | ![]() | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 50 | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
| 54 | Phantom Force | ![]() | ![]() | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 59 | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 59 | Brutal Swing | ![]() | ![]() | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 63 | Embargo | ![]() | ![]() | — | 100% | 15 | Target cannot use held items. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |