1
1
½
½
½
2
4
1
1
¼
1
1
½
0
½
½
½
½Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum HP in damage.
This ability functions identically to Rough Skin.
When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, Self Destruct, Explosion, or a one-hit knockout move, all participating trainers are notified.
The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as Future Sight, and moves of variable type, such as Hidden Power, count as their listed types. Counter, Metal Burst, Mirror Coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Thorn Pod Pokémon | National Pokédex | 598 | Introduced in | 5 | |
| Shape | Footprint | ![]() |
Color | Gray | ||
| Height | 1 m | Weight | 110 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Grass; Mineral | Hatch counter | 20 | Capture rate | 90 |
| Base EXP | 171 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Ferroseed | FerrothornLevel up, starting at level 40 |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Omega Ruby Fa a pezzi il nemico colpendolo prima con le sue tre antenne e poi sparandogli addosso i suoi aculei. |
|
| Alpha Sapphire Si appende al soffitto delle grotte e attacca le prede che passano al di sotto lanciando i suoi aculei di ferro. |
|
| X Fa a pezzi il nemico colpendolo prima con le sue tre antenne e poi sparandogli addosso i suoi aculei. |
|
| Y Si appende al soffitto delle grotte e attacca le prede che passano al di sotto lanciando i suoi aculei di ferro. |
|
| Black 2, White 2 Fa a pezzi il nemico colpendolo prima con le sue tre antenne e poi sparandogli addosso i suoi aculei. |
|
| Black Lotta agitando i tre tentacoli muniti di aculei. I suoi aculei d'acciaio possono frantumare rocce imponenti. |
|
| White Si appende al soffitto delle grotte e attacca le prede che passano al di sotto lanciando i suoi aculei di ferro. |
|
| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 62.3 | 352 | ||||
| Attacco | 68.1 | 287 | ||||
| Difesa | 96.1 | 361 | ||||
| Attacco Speciale | 31.6 | 207 | ||||
| Difesa Speciale | 93.7 | 331 | ||||
| Velocità | 2.7 | 139 | ||||
| Media | 63.3 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| 0 | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| — | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| — | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 6 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 9 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 14 | Metal Claw | ![]() | ![]() | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
| 18 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 21 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 26 | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| 30 | Mirror Shot | ![]() | ![]() | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
| 35 | Ingrain | ![]() | ![]() | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 38 | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
| 46 | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 53 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 61 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 67 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Ferroseed ma non da Ferrothorn. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Bullet Seed | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||
| Leech Seed | ![]() | ![]() | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||
| Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||
| Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
| Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||
| Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||
| Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Endeavor | ![]() | ![]() | * | 100% | 5 | Lowers the target's HP to equal the user's. | |
| — | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Magnet Rise | ![]() | ![]() | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| — | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| — | Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 69 | Rock Polish | ![]() | ![]() | — | — | 20 | Raises the user's Speed by two stages. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 96 | Nature Power | ![]() | ![]() | — | — | 20 | Uses a move which depends upon the terrain. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| 0 | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| — | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| — | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 6 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 9 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 14 | Metal Claw | ![]() | ![]() | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
| 18 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 21 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 26 | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| 30 | Mirror Shot | ![]() | ![]() | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
| 35 | Ingrain | ![]() | ![]() | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 38 | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
| 46 | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 53 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 61 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 67 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Ferroseed ma non da Ferrothorn. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Bullet Seed | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||
| Leech Seed | ![]() | ![]() | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||
| Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||
| Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
| Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||
| Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||
| Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 69 | Rock Polish | ![]() | ![]() | — | — | 20 | Raises the user's Speed by two stages. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 96 | Nature Power | ![]() | ![]() | — | — | 20 | Uses a move which depends upon the terrain. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 6 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 9 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 14 | Metal Claw | ![]() | ![]() | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
| 18 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 21 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 26 | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| 30 | Mirror Shot | ![]() | ![]() | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
| 35 | Ingrain | ![]() | ![]() | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 38 | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
| 40 | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 46 | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 53 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 61 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 67 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Ferroseed ma non da Ferrothorn. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Bullet Seed | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||
| Leech Seed | ![]() | ![]() | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||
| Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||
| Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
| Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||
| Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||
| Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Endeavor | ![]() | ![]() | * | 100% | 5 | Lowers the target's HP to equal the user's. | |
| — | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Magnet Rise | ![]() | ![]() | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| — | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| — | Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Hone Claws | ![]() | ![]() | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 69 | Rock Polish | ![]() | ![]() | — | — | 20 | Raises the user's Speed by two stages. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 96 | Nature Power | ![]() | ![]() | — | — | 20 | Uses a move which depends upon the terrain. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 6 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 9 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 14 | Metal Claw | ![]() | ![]() | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
| 18 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 21 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 26 | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| 30 | Mirror Shot | ![]() | ![]() | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
| 35 | Ingrain | ![]() | ![]() | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 38 | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
| 40 | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 46 | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 53 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 61 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 67 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Ferroseed ma non da Ferrothorn. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Bullet Seed | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||
| Leech Seed | ![]() | ![]() | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||
| Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||
| Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
| Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||
| Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||
| Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Hone Claws | ![]() | ![]() | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 69 | Rock Polish | ![]() | ![]() | — | — | 20 | Raises the user's Speed by two stages. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| 96 | Nature Power | ![]() | ![]() | — | — | 20 | Uses a move which depends upon the terrain. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Pokémon version Black 2 & White 2 | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 6 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 9 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 14 | Metal Claw | ![]() | ![]() | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
| 18 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 21 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 26 | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| 30 | Mirror Shot | ![]() | ![]() | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
| 35 | Ingrain | ![]() | ![]() | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 38 | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
| 40 | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 46 | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 53 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 61 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 67 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Ferroseed ma non da Ferrothorn. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Bullet Seed | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||
| Leech Seed | ![]() | ![]() | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||
| Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||
| Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
| Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||
| Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||
| Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Endeavor | ![]() | ![]() | * | 100% | 5 | Lowers the target's HP to equal the user's. | |
| — | Giga Drain | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Magnet Rise | ![]() | ![]() | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| — | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| — | Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Hone Claws | ![]() | ![]() | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 69 | Rock Polish | ![]() | ![]() | — | — | 20 | Raises the user's Speed by two stages. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Pokémon version Black & White | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 6 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 9 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 14 | Metal Claw | ![]() | ![]() | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
| 18 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 21 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 26 | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| 30 | Mirror Shot | ![]() | ![]() | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
| 35 | Ingrain | ![]() | ![]() | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| 38 | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
| 40 | Power Whip | ![]() | ![]() | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
| 46 | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 53 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 61 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 67 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Ferroseed ma non da Ferrothorn. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Bullet Seed | ![]() | ![]() | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||
| Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | ||
| Leech Seed | ![]() | ![]() | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | ||
| Rock Climb | ![]() | ![]() | 90 | 85% | 20 | Has a 20% chance to confuse the target. | ||
| Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | ||
| Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | ||
| Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||
| Worry Seed | ![]() | ![]() | — | 100% | 10 | Changes the target's ability to Insomnia. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Hone Claws | ![]() | ![]() | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 69 | Rock Polish | ![]() | ![]() | — | — | 20 | Raises the user's Speed by two stages. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 75 | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 91 | Flash Cannon | ![]() | ![]() | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |