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1Steals the target's held item when the bearer uses a damaging move.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Mischief Pokémon | National Pokédex | 720 | Introduced in | 6 | |
| Shape | Footprint | ![]() |
Color | Purple | ||
| Height | 0.5 m | Weight | 9 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 |
| Base EXP | 270 | Growth rate | 1.250.000 | Base happiness | 100 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Hoopa |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Omega Ruby Quando assume la sua vera forma, acquisisce un’energia straordinaria. Secondo la leggenda, è talmente bramoso di gioielli che può rubare un castello intero per impossessarsi dei suoi tesori. |
|
| Alpha Sapphire Si dice che possa rubare tutto ciò che vuole grazie ai suoi sei anelli e alle sue sei enormi braccia. La sua potenza è stata sigillata, riducendo di molto le sue dimensioni effettive. |
|
| X È un gran combinaguai e spedisce lontano tutto ciò che gli capita a tiro grazie ai suoi anelli in grado di piegare lo spazio. |
|
| Y Usa i suoi anelli per intrappolare qualunque cosa gli piaccia e teletrasportarla in un luogo segreto. |
|
| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 74 | 364 | ||||
| Attacco | 82.8 | 319 | ||||
| Difesa | 35.4 | 219 | ||||
| Attacco Speciale | 97.5 | 399 | ||||
| Difesa Speciale | 96.6 | 359 | ||||
| Velocità | 53.8 | 239 | ||||
| Media | 91.7 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Hyperspace Hole | ![]() | ![]() | 80 | — | 5 | Ignores and destroys protection effects. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 6 | Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 10 | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| 15 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 19 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 25 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| 29 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 29 | Guard Split | ![]() | ![]() | — | — | 10 | Averages Defense and Special Defense with the target. | |
| 35 | Phantom Force | ![]() | ![]() | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 46 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 50 | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| 50 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 55 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 68 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 75 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 85 | Hyperspace Hole | ![]() | ![]() | 80 | — | 5 | Ignores and destroys protection effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| — | Drain Punch | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Dual Chop | ![]() | ![]() | 40 | 90% | 15 | Hits twice in one turn. | |
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| — | Foul Play | ![]() | ![]() | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
| — | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| — | Gunk Shot | ![]() | ![]() | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Laser Focus | ![]() | ![]() | — | — | 30 | Guarantees a critical hit with the user's next move. | |
| — | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Magic Room | ![]() | ![]() | — | — | 10 | Negates held items for five turns. | |
| — | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| — | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| — | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| — | Throat Chop | ![]() | ![]() | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 63 | Embargo | ![]() | ![]() | — | 100% | 15 | Target cannot use held items. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Hyperspace Hole | ![]() | ![]() | 80 | — | 5 | Ignores and destroys protection effects. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 6 | Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 10 | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| 15 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 19 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 25 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| 29 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 29 | Guard Split | ![]() | ![]() | — | — | 10 | Averages Defense and Special Defense with the target. | |
| 35 | Phantom Force | ![]() | ![]() | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 46 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 50 | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| 50 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 55 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 68 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 75 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 85 | Hyperspace Hole | ![]() | ![]() | 80 | — | 5 | Ignores and destroys protection effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 63 | Embargo | ![]() | ![]() | — | 100% | 15 | Target cannot use held items. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Hyperspace Hole | ![]() | ![]() | 80 | — | 5 | Ignores and destroys protection effects. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 6 | Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 10 | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| 15 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 19 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 25 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| 29 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 29 | Guard Split | ![]() | ![]() | — | — | 10 | Averages Defense and Special Defense with the target. | |
| 35 | Phantom Force | ![]() | ![]() | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 46 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 50 | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| 50 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 55 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 68 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 75 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 85 | Hyperspace Hole | ![]() | ![]() | 80 | — | 5 | Ignores and destroys protection effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| — | Drain Punch | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Dual Chop | ![]() | ![]() | 40 | 90% | 15 | Hits twice in one turn. | |
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| — | Foul Play | ![]() | ![]() | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
| — | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| — | Gunk Shot | ![]() | ![]() | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
| — | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Magic Room | ![]() | ![]() | — | — | 10 | Negates held items for five turns. | |
| — | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| — | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| — | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 63 | Embargo | ![]() | ![]() | — | 100% | 15 | Target cannot use held items. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Hyperspace Hole | ![]() | ![]() | 80 | — | 5 | Ignores and destroys protection effects. | |
| — | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 6 | Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 10 | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| 15 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 19 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 25 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| 29 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 35 | Guard Split | ![]() | ![]() | — | — | 10 | Averages Defense and Special Defense with the target. | |
| 46 | Phantom Force | ![]() | ![]() | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
| 50 | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| 55 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 68 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 75 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 85 | Hyperspace Hole | ![]() | ![]() | 80 | — | 5 | Ignores and destroys protection effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 63 | Embargo | ![]() | ![]() | — | 100% | 15 | Target cannot use held items. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |