2
2
2
½
2
½
½
1
2
½
1
2
1
1
½
1
1
½This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Eon Pokémon | National Pokédex | 381 | Introduced in | 3 | |
| Shape | Footprint | ![]() |
Color | Blue | ||
| Height | 2 m | Weight | 60 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Undiscovered | Hatch counter | 120 | Capture rate | 3 |
| Base EXP | 270 | Growth rate | 1.250.000 | Base happiness | 90 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Latios |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Alpha Sapphire Latios apre il proprio cuore ad Allenatori d’animo buono e generoso. Il Pokémon riesce a volare più veloce di un aereo a reazione, piegando le zampe anteriori per minimizzare l’attrito dell’aria. |
|
| Omega Ruby Latios ha l’abilità di far vedere agli altri l’immagine di ciò che ha visto o immaginato nella propria testa. Questo Pokémon è intelligente e capisce il linguaggio umano. |
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| Y Dotato di grande intelligenza, capisce il linguaggio umano. Pacifico, non ama combattere. |
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| X Pokémon molto intelligente. Ripiegando indietro le ali, riesce a volare più veloce di un jet. |
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| Black 2, White 2 Pokémon molto intelligente. Ripiegando indietro le ali, riesce a volare più veloce di un jet. |
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| Black, White Pokémon molto intelligente. Ripiegando indietro le ali, riesce a volare più veloce di un jet. |
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| HeartGold, SoulSilver Dotato di grande intelligenza, capisce il linguaggio umano. Pacifico, non ama combattere. |
|
| Platinum Pokémon molto intelligente. Ripiegando indietro le ali, riesce a volare più veloce di un jet. |
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| Diamond, Pearl Pokémon molto intelligente. Ripiegando indietro le ali, riesce a volare più veloce di un jet. |
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| FireRed, LeafGreen Di temperamento docile, non ama combattere. Ripiegando le zampe anteriori vola più veloce di un jet. |
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| Emerald Anche quando si nasconde, LATIOS riesce a individuare gli altri e a percepirne le emozioni grazie alla telepatia. È molto intelligente e capisce il linguaggio umano |
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| Sapphire LATIOS apre il proprio cuore ad ALLENATORI d’animo buono e generoso. Il POKéMON riesce a volare più veloce di un aereo a reazione, piegando le zampe anteriori per minimizzare l’attrito dell’aria. |
|
| Ruby LATIOS ha l’abilità di far vedere al proprio nemico l’immagine di ciò che ha visto o immaginato nella propria testa. Questo POKéMON è intelligente e capisce il linguaggio umano. |
|
| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 74 | 364 | ||||
| Attacco | 65 | 279 | ||||
| Difesa | 63.6 | 259 | ||||
| Attacco Speciale | 93.8 | 359 | ||||
| Difesa Speciale | 91.2 | 319 | ||||
| Velocità | 91 | 319 | ||||
| Media | 91.7 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| — | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 4 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 7 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 10 | Stored Power | ![]() | ![]() | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
| 13 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 16 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 24 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 28 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 32 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 36 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 41 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 46 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 51 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 61 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Defog | ![]() | ![]() | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| — | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Laser Focus | ![]() | ![]() | — | — | 30 | Guarantees a critical hit with the user's next move. | |
| — | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Tailwind | ![]() | ![]() | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| — | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 19 | Roost | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 51 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 76 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| — | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 4 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 7 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 10 | Stored Power | ![]() | ![]() | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
| 13 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 16 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 24 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 28 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 32 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 36 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 41 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 46 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 51 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 61 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 19 | Roost | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 51 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 76 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| — | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 4 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 7 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 10 | Stored Power | ![]() | ![]() | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
| 13 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 16 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 24 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 28 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 32 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 36 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 41 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 46 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 51 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 61 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| — | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Tailwind | ![]() | ![]() | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Hone Claws | ![]() | ![]() | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 19 | Roost | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 51 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H7 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| — | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| — | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| — | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| — | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| — | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 55 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 60 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 65 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 70 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 75 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 80 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 85 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Hone Claws | ![]() | ![]() | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 19 | Roost | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 51 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Black 2 & White 2 | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 55 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 60 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 65 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 70 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 75 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 80 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 85 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| — | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| — | Roost | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Tailwind | ![]() | ![]() | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Hone Claws | ![]() | ![]() | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 19 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Black & White | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 55 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 60 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 65 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| 70 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 75 | Power Split | ![]() | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. | |
| 80 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 85 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Hone Claws | ![]() | ![]() | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 19 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version HeartGold & SoulSilver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 55 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 60 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| 65 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 70 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| — | Fury Cutter | ![]() | ![]() | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Tailwind | ![]() | ![]() | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Twister | ![]() | ![]() | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| 51 | Roost | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 59 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Platinum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 55 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 60 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| 65 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 70 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| — | Fury Cutter | ![]() | ![]() | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Last Resort | ![]() | ![]() | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Twister | ![]() | ![]() | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| 51 | Roost | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 59 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Defog | ![]() | ![]() | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Diamond & Pearl | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Heal Block | ![]() | ![]() | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Psycho Shift | ![]() | ![]() | — | 100% | 10 | Transfers the user's major status effect to the target. | |
| 55 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| 60 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| 65 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 70 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Draco Meteor | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| 51 | Roost | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 59 | Dragon Pulse | ![]() | ![]() | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 65 | Shadow Claw | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Defog | ![]() | ![]() | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version FireRed & LeafGreen | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version XD | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Colosseum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Emerald | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| — | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| — | Fury Cutter | ![]() | ![]() | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Ruby & Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Psywave | ![]() | ![]() | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
| 5 | Memento | ![]() | ![]() | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
| 10 | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| 15 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 20 | Dragon Breath | ![]() | ![]() | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 25 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 30 | Refresh | ![]() | ![]() | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 35 | Luster Purge | ![]() | ![]() | 70 | 100% | 5 | Has a 50% chance to lower the target's Special Defense by one stage. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 45 | Recover | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 50 | Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Dragon Claw | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 05 | Roar | ![]() | ![]() | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 47 | Steel Wing | ![]() | ![]() | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| H2 | Fly | ![]() | ![]() | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |