#678 Male Meowstic

Meowstic

Male

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Keen Eye

This Pokémon cannot have its accuracy lowered.

This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Infiltrator

This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.

Abilities nascosta » ottenibile in diversi modi

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

Work in progress ... Essentials
Species Constraint Pokémon National Pokédex 678 Introduced in 6
Shape Footprint Meowstic Color Blue
Height 0.6 m Weight 8.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 75
Base EXP 163 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Meowstic: linea evolutiva

Baby Base Fase 1 Fase 2
Espurr MeowsticLevel up, starting at level 25

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Meowstic: dove catturarlo

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Meowstic: comments


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Meowstic: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
I motivi a forma di occhio all’interno delle orecchie sono la fonte del suo potere psichico. Li tiene coperti per controllarne l’immensa potenza.
Omega Ruby
Se si sente minacciato, drizza le orecchie e libera un potere psichico devastante, in grado di accartocciare un camion da 10 t come se fosse una lattina.
Y
I motivi a forma di occhio all’interno delle orecchie sono la fonte del suo potere psichico. Li tiene coperti per controllarne l’immensa potenza.
X
Se si sente minacciato, drizza le orecchie e libera un potere psichico devastante, in grado di accartocciare un camion da 10 t come se fosse una lattina.

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Meowstic: forme

Male and female Meowstic have different level-up moves and hidden abilities. While gender differences are not usually considered to be separate forms, Meowstic's are treated as such for practical purposes.

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Meowstic: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
74
62.3 352
Attacco
48
14.4 195
Difesa
76
59.1 251
Attacco Speciale
83
65.4 265
Difesa Speciale
81
67 261
Velocità
104 (2)
87.2 307
Media
77
53.9 — — —

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Meowstic: Pokémon compatibili

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Meowstic: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Quick Guard——15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

—Mean Look——5

Prevents the target from leaving battle.

—Helping Hand——20+5

Ally's next move inflicts half more damage.

—Scratch40100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

—Covet60100%25

Takes the target's item.

—Confusion50100%25

Has a 10% chance to confuse the target.

5Covet60100%25

Takes the target's item.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Psybeam65100%20

Has a 10% chance to confuse the target.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Disarming Voice40—15

Never misses.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Charm—100%20

Lowers the target's Attack by two stages.

31Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

35Reflect——20

Reduces damage from physical attacks by half.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play——10

Copies the target's ability.

45Imprison——10

Prevents the target from using any moves that the user also knows.

48Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

50Misty Terrain——10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

53Quick Guard——15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Espurr ma non da Meowstic. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist——20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier——20

Raises the user's Defense by two stages.

Trick—100%10

User and target swap items.

Yawn——10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

—Covet60100%25

Takes the target's item.

—Gravity——5

Disables moves and immunities that involve flying or levitating for five turns.

—Heal Bell——5

Cures the entire party of major status effects.

—Helping Hand——20+5

Ally's next move inflicts half more damage.

—Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

—Magic Coat——15+4

Reflects back the first effect move used on the user this turn.

—Magic Room——10

Negates held items for five turns.

—Recycle——10

User recovers the item it last used up.

—Role Play——10

Copies the target's ability.

—Shock Wave60—20

Never misses.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Snatch——10+4

Steals the target's move, if it's self-targeted.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Telekinesis——15

Moves have 100% accuracy against the target for three turns.

—Trick—100%10

User and target swap items.

—Wonder Room——10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up——30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

41Torment—100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Quick Guard——15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

—Mean Look——5

Prevents the target from leaving battle.

—Helping Hand——20+5

Ally's next move inflicts half more damage.

—Scratch40100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

—Covet60100%25

Takes the target's item.

—Confusion50100%25

Has a 10% chance to confuse the target.

5Covet60100%25

Takes the target's item.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Psybeam65100%20

Has a 10% chance to confuse the target.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Disarming Voice40—15

Never misses.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Charm—100%20

Lowers the target's Attack by two stages.

31Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

35Reflect——20

Reduces damage from physical attacks by half.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play——10

Copies the target's ability.

45Imprison——10

Prevents the target from using any moves that the user also knows.

48Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

50Misty Terrain——10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

53Quick Guard——15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Espurr ma non da Meowstic. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist——20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier——20

Raises the user's Defense by two stages.

Trick—100%10

User and target swap items.

Yawn——10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up——30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

41Torment—100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Quick Guard——15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

—Mean Look——5

Prevents the target from leaving battle.

—Helping Hand——20+5

Ally's next move inflicts half more damage.

—Scratch40100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

5Covet60100%25

Takes the target's item.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Psybeam65100%20

Has a 10% chance to confuse the target.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Disarming Voice40—15

Never misses.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Charm—100%20

Lowers the target's Attack by two stages.

31Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

35Reflect——20

Reduces damage from physical attacks by half.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play——10

Copies the target's ability.

45Imprison——10

Prevents the target from using any moves that the user also knows.

48Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

50Misty Terrain——10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

53Quick Guard——15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Espurr ma non da Meowstic. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist——20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier——20

Raises the user's Defense by two stages.

Trick—100%10

User and target swap items.

Yawn——10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Covet60100%25

Takes the target's item.

—Gravity——5

Disables moves and immunities that involve flying or levitating for five turns.

—Heal Bell——5

Cures the entire party of major status effects.

—Helping Hand——20+5

Ally's next move inflicts half more damage.

—Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

—Magic Coat——15+4

Reflects back the first effect move used on the user this turn.

—Magic Room——10

Negates held items for five turns.

—Recycle——10

User recovers the item it last used up.

—Role Play——10

Copies the target's ability.

—Shock Wave60—20

Never misses.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Snatch——10+4

Steals the target's move, if it's self-targeted.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Trick—100%10

User and target swap items.

—Wonder Room——10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

41Torment—100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide——20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Quick Guard——15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

—Mean Look——5

Prevents the target from leaving battle.

—Helping Hand——20+5

Ally's next move inflicts half more damage.

—Scratch40100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

5Covet60100%25

Takes the target's item.

9Confusion50100%25

Has a 10% chance to confuse the target.

13Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Psybeam65100%20

Has a 10% chance to confuse the target.

19Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

22Disarming Voice40—15

Never misses.

25Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

28Charm—100%20

Lowers the target's Attack by two stages.

31Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

35Reflect——20

Reduces damage from physical attacks by half.

40Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play——10

Copies the target's ability.

45Imprison——10

Prevents the target from using any moves that the user also knows.

48Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

50Misty Terrain——10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

53Quick Guard——15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Espurr ma non da Meowstic. Appears on a newly-hatched Pokémon, if the father had the same move.
Assist——20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Barrier——20

Raises the user's Defense by two stages.

Trick—100%10

User and target swap items.

Yawn——10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

41Torment—100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

98Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

100Confide——20

Lowers the target's Special Attack by one stage.

H1Cut5095%30

Inflicts regular damage with no additional effect.

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