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1This Pokémon cannot have its accuracy lowered.
This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.
This Pokémon's non-damaging moves have their priority increased by one stage.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Constraint Pokémon | National Pokédex | 678 | Introduced in | 6 | |
| Shape | Footprint | ![]() |
Color | Blue | ||
| Height | 0.6 m | Weight | 8.5 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Field | Hatch counter | 20 | Capture rate | 75 |
| Base EXP | 163 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Espurr | MeowsticLevel up, starting at level 25 |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Alpha Sapphire I motivi a forma di occhio all’interno delle orecchie sono la fonte del suo potere psichico. Li tiene coperti per controllarne l’immensa potenza. |
|
| Omega Ruby Se si sente minacciato, drizza le orecchie e libera un potere psichico devastante, in grado di accartocciare un camion da 10 t come se fosse una lattina. |
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| Y I motivi a forma di occhio all’interno delle orecchie sono la fonte del suo potere psichico. Li tiene coperti per controllarne l’immensa potenza. |
|
| X Se si sente minacciato, drizza le orecchie e libera un potere psichico devastante, in grado di accartocciare un camion da 10 t come se fosse una lattina. |
|
Male and female Meowstic have different level-up moves and hidden abilities. While gender differences are not usually considered to be separate forms, Meowstic's are treated as such for practical purposes.
| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 62.3 | 352 | ||||
| Attacco | 14.4 | 195 | ||||
| Difesa | 59.1 | 251 | ||||
| Attacco Speciale | 65.4 | 265 | ||||
| Difesa Speciale | 67 | 261 | ||||
| Velocità | 87.2 | 307 | ||||
| Media | 53.9 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| — | Mean Look | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Scratch | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Leer | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| — | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 5 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 9 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 13 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 19 | Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| 22 | Disarming Voice | ![]() | ![]() | 40 | — | 15 | Never misses. | |
| 25 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 28 | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
| 31 | Miracle Eye | ![]() | ![]() | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
| 35 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 43 | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| 45 | Imprison | ![]() | ![]() | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 48 | Sucker Punch | ![]() | ![]() | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. |
| 50 | Misty Terrain | ![]() | ![]() | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |
| 53 | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Espurr ma non da Meowstic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Assist | ![]() | ![]() | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||
| Barrier | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | ||
| Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | ||
| Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| — | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| — | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Magic Room | ![]() | ![]() | — | — | 10 | Negates held items for five turns. | |
| — | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| — | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| — | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| — | Mean Look | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Scratch | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Leer | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| — | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 5 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 9 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 13 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 19 | Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| 22 | Disarming Voice | ![]() | ![]() | 40 | — | 15 | Never misses. | |
| 25 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 28 | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
| 31 | Miracle Eye | ![]() | ![]() | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
| 35 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 43 | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| 45 | Imprison | ![]() | ![]() | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 48 | Sucker Punch | ![]() | ![]() | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. |
| 50 | Misty Terrain | ![]() | ![]() | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |
| 53 | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Espurr ma non da Meowstic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Assist | ![]() | ![]() | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||
| Barrier | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | ||
| Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | ||
| Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| — | Mean Look | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Scratch | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Leer | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
| 5 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 9 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 13 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 19 | Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| 22 | Disarming Voice | ![]() | ![]() | 40 | — | 15 | Never misses. | |
| 25 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 28 | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
| 31 | Miracle Eye | ![]() | ![]() | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
| 35 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 43 | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| 45 | Imprison | ![]() | ![]() | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 48 | Sucker Punch | ![]() | ![]() | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. |
| 50 | Misty Terrain | ![]() | ![]() | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |
| 53 | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Espurr ma non da Meowstic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Assist | ![]() | ![]() | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||
| Barrier | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | ||
| Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | ||
| Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| — | Gravity | ![]() | ![]() | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| — | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Magic Room | ![]() | ![]() | — | — | 10 | Negates held items for five turns. | |
| — | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| — | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snatch | ![]() | ![]() | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| — | Mean Look | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Scratch | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Leer | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
| 5 | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 9 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 13 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 19 | Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| 22 | Disarming Voice | ![]() | ![]() | 40 | — | 15 | Never misses. | |
| 25 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 28 | Charm | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack by two stages. | |
| 31 | Miracle Eye | ![]() | ![]() | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
| 35 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 43 | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| 45 | Imprison | ![]() | ![]() | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| 48 | Sucker Punch | ![]() | ![]() | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. |
| 50 | Misty Terrain | ![]() | ![]() | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | |
| 53 | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Espurr ma non da Meowstic. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Assist | ![]() | ![]() | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | ||
| Barrier | ![]() | ![]() | — | — | 20 | Raises the user's Defense by two stages. | ||
| Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | ||
| Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Reflect | ![]() | ![]() | — | — | 20 | Reduces damage from physical attacks by half. | |
| 41 | Torment | ![]() | ![]() | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 53 | Energy Ball | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 97 | Dark Pulse | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H1 | Cut | ![]() | ![]() | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |