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1This Pokémon takes half as much damage from Fire- and Ice-type moves.
This Pokémon ignores Ghost-type Pokémon's immunity to Normal- and Fighting-type moves.
Ghost Pokémon's other types affect damage as usual.
Whenever a Grass-type move hits this Pokémon, its Attack rises one stage, negating any other effect on it.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Milk Cow Pokémon | National Pokédex | 241 | Introduced in | 2 | |
| Shape | Footprint | ![]() |
Color | Pink | ||
| Height | 1.2 m | Weight | 75.5 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Field | Hatch counter | 20 | Capture rate | 45 |
| Base EXP | 172 | Growth rate | 1.250.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Miltank |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Omega Ruby, Alpha Sapphire Miltank produce 20 litri di latte al giorno. Il latte è apprezzato da adulti e bambini perché leggermente dolce. Chi non può bere latte, lo usa per farne uno yogurt squisito. |
|
| Y Il suo latte è ricco di sostanze nutrienti, che ne fanno il miglior rimedio per chi è stanco o malato. |
|
| X Se ha appena avuto un piccolo, il latte che produce è molto più nutriente del normale. |
|
| Black 2, White 2 Si dice che se un bambino beve il latte di Miltank crescerà bene e da adulto sarà sano e buono. |
|
| Black, White Si dice che se un bambino beve il latte di Miltank crescerà bene e da adulto sarà sano e buono. |
|
| HeartGold Il suo latte è ricco di sostanze nutrienti, che ne fanno il miglior rimedio per chi è stanco o malato. |
|
| SoulSilver Se ha appena avuto un piccolo, il latte che produce è molto più nutriente del normale. |
|
| Platinum Si dice che se un bambino beve il latte di MILTANK crescerà bene e da adulto sarà sano e buono. |
|
| Diamond, Pearl Si dice che se un bambino beve il latte di MILTANK crescerà bene e da adulto sarà sano e buono. |
|
| LeafGreen Il suo latte è ricco di sostanze nutritive, che ne fanno il miglior rimedio per chi è stanco o ammalato. |
|
| FireRed Se ha appena avuto un piccolo, il latte che produce è molto più nutriente del normale. |
|
| Emerald Ogni giorno, MILTANK produce venti litri di un latte apprezzato da adulti e bambini perché leggermente dolce. Chi non può bere latte, lo usa per fare uno yogurt squisito. |
|
| Ruby, Sapphire MILTANK produce venti litri di latte al giorno. Il latte è apprezzato da adulti e bambini perché leggermente dolce. Chi non può bere latte, lo usa per farne uno yogurt squisito. |
|
| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 86.3 | 394 | ||||
| Attacco | 54.4 | 259 | ||||
| Difesa | 85.4 | 309 | ||||
| Attacco Speciale | 14.5 | 179 | ||||
| Difesa Speciale | 50.6 | 239 | ||||
| Velocità | 84.3 | 299 | ||||
| Media | 64.4 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 50 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Heart Stamp | ![]() | ![]() | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | ||
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| — | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| — | Stomping Tantrum | ![]() | ![]() | 75 | 100% | 10 | Has double power if the user's last move failed. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 50 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Heart Stamp | ![]() | ![]() | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | ||
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 50 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Heart Stamp | ![]() | ![]() | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | ||
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| — | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 50 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Heart Stamp | ![]() | ![]() | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | ||
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| 98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Pokémon version Black 2 & White 2 | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 55 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Heart Stamp | ![]() | ![]() | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | ||
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 83 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Pokémon version Black & White | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 55 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Heart Stamp | ![]() | ![]() | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | ||
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 67 | Retaliate | ![]() | ![]() | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 83 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Pokémon version HeartGold & SoulSilver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 55 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 76 | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version Platinum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 55 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Head | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 76 | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version Diamond & Pearl | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 3 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 5 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 8 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 11 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 15 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 19 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 24 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 29 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 35 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 41 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 48 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| 55 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Dizzy Punch | ![]() | ![]() | 70 | 100% | 10 | Has a 20% chance to confuse the target. | ||
| Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Hammer Arm | ![]() | ![]() | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | ||
| Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 76 | Stealth Rock | ![]() | ![]() | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version FireRed & LeafGreen | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 8 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 13 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 26 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 34 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 53 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Mega Kick | ![]() | ![]() | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| — | Mega Punch | ![]() | ![]() | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| — | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| — | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version XD | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 8 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 13 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 26 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 34 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 53 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version Colosseum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 8 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 13 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 26 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 34 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 53 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version Emerald | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 8 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 13 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 26 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 34 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 53 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
| — | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| — | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mega Kick | ![]() | ![]() | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| — | Mega Punch | ![]() | ![]() | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| — | Metronome | ![]() | ![]() | — | — | 10 | Randomly selects and uses any move in the game. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| — | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version Ruby & Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 8 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 13 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 26 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 34 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 53 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 22 | Solar Beam | ![]() | ![]() | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version Crystal | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 8 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 13 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 26 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 34 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 53 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| — | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| 02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 04 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Zap Cannon | ![]() | ![]() | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| 08 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| 09 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 12 | Sweet Scent | ![]() | ![]() | — | 100% | 20 | Lowers the target's evasion by one stage. | |
| 13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 41 | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Pokémon version Gold & Silver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 4 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 8 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 13 | Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 19 | Milk Drink | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 26 | Bide | ![]() | ![]() | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. |
| 34 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 43 | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 53 | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Present | ![]() | ![]() | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| 02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 04 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Zap Cannon | ![]() | ![]() | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| 08 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| 09 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 12 | Sweet Scent | ![]() | ![]() | — | 100% | 20 | Lowers the target's evasion by one stage. | |
| 13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 40 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 41 | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |