#38 Ninetales

Ninetales

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Abilities nascosta » ottenibile in diversi modi

Drought

The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition.

If multiple Pokémon with this ability, Drizzle, Sand Stream, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

Work in progress ... Essentials
Species Fox Pokémon National Pokédex 38 Introduced in 1
Shape Footprint Ninetales Color Yellow
Height 1.1 m Weight 19.9 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 75
Base EXP 177 Growth rate 1.000.000 Base happiness 70
Gender
25%
75%

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Ninetales: linea evolutiva

Baby Base Fase 1 Fase 2
Vulpix NinetalesUse a Fire Stone

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Ninetales: dove catturarlo

Black 2
Walking in rustling grass
  • Abundant Shrine
White 2
Walking in rustling grass
  • Abundant Shrine
Black
Walking in rustling grass
  • Abundant Shrine
White
Walking in rustling grass
  • Abundant Shrine

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Ninetales: comments


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Ninetales: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Narra la leggenda che Ninetales sia nato dalla fusione di nove maghi dai sacri poteri in un’unica creatura. Questo Pokémon estremamente intelligente riesce a capire il linguaggio umano.
Omega Ruby
Ninetales emana sinistri bagliori dai luminosi occhi rossi per acquisire il controllo totale della mente del suo nemico. Si dice che possa vivere anche per mille anni.
X
Dotato di nove code e di una pelliccia dorata, si dice che viva 1000 anni.
Y
Molto elegante e vendicativo. Chi gli afferra una coda rischia una maledizione millenaria.
Black 2, White 2
Ognuna delle sue nove code è intrisa di una forza magica. Può vivere anche per 1000 anni.
Black, White
Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni.
SoulSilver
Le nove belle code sono cariche di una favolosa energia, capace di tenerlo in vita per mille anni.
HeartGold
Narra la leggenda che ognuna delle sue nove code abbia uno specifico potere magico.
Platinum
Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni.
Diamond, Pearl
Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni.
FireRed
Dotato di nove code e di una pelliccia dorata, si dice che viva 1.000 anni.
LeafGreen
Molto elegante e vendicativo. Chi gli afferra una coda rischia una maledizione millenaria.
Emerald
Si narra che ognuna delle nove code di NINETALES abbia un potere magico. Se vive a lungo, la sua pelliccia diventa brillante come l’oro.
Sapphire
Narra la leggenda che NINETALES sia nato dalla fusione di nove maghi dai sacri poteri in un’unica creatura. Questo POKéMON estremamente intelligente riesce a capire il linguaggio umano.
Ruby
NINETALES emana sinistri bagliori dai luminosi occhi rossi per acquisire il controllo totale della mente del suo nemico. Si dice che possa vivere anche per mille anni.

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Ninetales: forme

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Ninetales: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
73
61.7 350
Attacco
76
51.1 251
Difesa
75
57 249
Attacco Speciale
81
64.5 261
Difesa Speciale
100 (1)
84.4 299
Velocità
100 (1)
84.3 299
Media
84
72.6 — — —

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Ninetales: verso

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Ninetales: Pokémon compatibili

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Ninetales: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Imprison——10

Prevents the target from using any moves that the user also knows.

—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Flamethrower90100%15

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes—100%30+1

Lowers the target's Attack by one stage.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Payback50100%10

Power is doubled if the target has already moved this turn.

20Will-O-Wisp—85%15

Burns the target.

23Feint Attack60—20

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable—100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Power Swap——10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite—100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Aqua Tail9090%10

Inflicts regular damage with no additional effect.

—Covet60100%25

Takes the target's item.

—Foul Play95100%15

Calculates damage with the target's attacking stat.

—Heal Bell——5

Cures the entire party of major status effects.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

—Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

—Laser Focus——30

Guarantees a critical hit with the user's next move.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Role Play——10

Copies the target's ability.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Spite—100%10

Lowers the PP of the target's last used move by 4.

—Wonder Room——10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Imprison——10

Prevents the target from using any moves that the user also knows.

—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Flamethrower90100%15

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes—100%30+1

Lowers the target's Attack by one stage.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Payback50100%10

Power is doubled if the target has already moved this turn.

20Will-O-Wisp—85%15

Burns the target.

23Feint Attack60—20

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable—100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Power Swap——10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite—100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Imprison——10

Prevents the target from using any moves that the user also knows.

—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Flamethrower90100%15

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes—100%30+1

Lowers the target's Attack by one stage.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Payback50100%10

Power is doubled if the target has already moved this turn.

20Will-O-Wisp—85%15

Burns the target.

23Feint Attack60—20

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable—100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Power Swap——10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite—100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Covet60100%25

Takes the target's item.

—Foul Play95100%15

Calculates damage with the target's attacking stat.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Role Play——10

Copies the target's ability.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Spite—100%10

Lowers the PP of the target's last used move by 4.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Imprison——10

Prevents the target from using any moves that the user also knows.

—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Flamethrower90100%15

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes—100%30+1

Lowers the target's Attack by one stage.

12Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20Feint Attack60—20

Never misses.

23Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Will-O-Wisp—85%15

Burns the target.

28Hex65100%10

Has double power if the target has a major status ailment.

31Payback50100%10

Power is doubled if the target has already moved this turn.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable—100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Power Swap——10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite—100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide——20

Lowers the target's Special Attack by one stage.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

12Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Imprison——10

Prevents the target from using any moves that the user also knows.

20Feint Attack60—20

Never misses.

23Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

26Will-O-Wisp—85%15

Burns the target.

28Hex65100%10

Has double power if the target has a major status ailment.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Flamethrower90100%15

Has a 10% chance to burn the target.

39Extrasensory80100%20

Has a 10% chance to make the target flinch.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Power Swap——10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite—100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Covet60100%25

Takes the target's item.

—Dark Pulse80100%15

Has a 20% chance to make the target flinch.

—Foul Play95100%15

Calculates damage with the target's attacking stat.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Role Play——10

Copies the target's ability.

—Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Spite—100%10

Lowers the PP of the target's last used move by 4.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

14Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Imprison——10

Prevents the target from using any moves that the user also knows.

24Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

31Will-O-Wisp—85%15

Burns the target.

34Payback50100%10

Power is doubled if the target has already moved this turn.

37Flamethrower90100%15

Has a 10% chance to burn the target.

41Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

44Inferno10050%5

Has a 100% chance to burn the target.

47Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

51Extrasensory80100%20

Has a 10% chance to make the target flinch.

54Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Power Swap——10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite—100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

59Incinerate60100%15

Destroys the target's held berry.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

14Will-O-Wisp—85%15

Burns the target.

21Imprison——10

Prevents the target from using any moves that the user also knows.

24Flamethrower90100%15

Has a 10% chance to burn the target.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

41Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

44Extrasensory80100%20

Has a 10% chance to make the target flinch.

47Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Power Swap——10

User swaps Attack and Special Attack changes with the target.

Psych Up——10

Discards the user's stat changes and copies the target's.

Spite—100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Headbutt70100%15

Has a 30% chance to make the target flinch.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Role Play——10

Copies the target's ability.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Spite—100%10

Lowers the PP of the target's last used move by 4.

—Swift60—20

Never misses.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

14Will-O-Wisp—85%15

Burns the target.

21Imprison——10

Prevents the target from using any moves that the user also knows.

24Flamethrower90100%15

Has a 10% chance to burn the target.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

41Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

44Extrasensory80100%20

Has a 10% chance to make the target flinch.

47Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Psych Up——10

Discards the user's stat changes and copies the target's.

Spite—100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Heat Wave9590%10

Has a 10% chance to burn the target.

—Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Spite—100%10

Lowers the PP of the target's last used move by 4.

—Swift60—20

Never misses.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Nasty Plot——20

Raises the user's Special Attack by two stages.

—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
4Tail Whip—100%30

Lowers the target's Defense by one stage.

7Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

14Will-O-Wisp—85%15

Burns the target.

21Imprison——10

Prevents the target from using any moves that the user also knows.

24Flamethrower90100%15

Has a 10% chance to burn the target.

31Payback50100%10

Power is doubled if the target has already moved this turn.

34Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

41Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

44Extrasensory80100%20

Has a 10% chance to make the target flinch.

47Fire Blast11085%5

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Psych Up——10

Discards the user's stat changes and copies the target's.

Spite—100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

61Will-O-Wisp—85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

79Dark Pulse80100%15

Has a 20% chance to make the target flinch.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

45Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
5Tail Whip—100%30

Lowers the target's Defense by one stage.

9Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Will-O-Wisp—85%15

Burns the target.

25Imprison——10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

37Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Psych Up——10

Discards the user's stat changes and copies the target's.

Spite—100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Body Slam85100%15

Has a 30% chance to paralyze the target.

—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Mimic——10

Copies the target's last used move.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

45Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
5Tail Whip—100%30

Lowers the target's Defense by one stage.

9Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Will-O-Wisp—85%15

Burns the target.

25Imprison——10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

37Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Body Slam85100%15

Has a 30% chance to paralyze the target.

—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Mimic——10

Copies the target's last used move.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

—Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

45Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
5Tail Whip—100%30

Lowers the target's Defense by one stage.

9Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Will-O-Wisp—85%15

Burns the target.

25Imprison——10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

37Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

45Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
5Tail Whip—100%30

Lowers the target's Defense by one stage.

9Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Will-O-Wisp—85%15

Burns the target.

25Imprison——10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

37Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Psych Up——10

Discards the user's stat changes and copies the target's.

Spite—100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Body Slam85100%15

Has a 30% chance to paralyze the target.

—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

—Mimic——10

Copies the target's last used move.

—Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

—Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

—Swift60—20

Never misses.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

45Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
5Tail Whip—100%30

Lowers the target's Defense by one stage.

9Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17Will-O-Wisp—85%15

Burns the target.

25Imprison——10

Prevents the target from using any moves that the user also knows.

29Flamethrower90100%15

Has a 10% chance to burn the target.

37Grudge——5

If the user faints this turn, the PP of the move that fainted it drops to 0.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heat Wave9590%10

Has a 10% chance to burn the target.

Howl——40

Raises the user's Attack by one stage.

Hypnosis—60%20

Puts the target to sleep.

Psych Up——10

Discards the user's stat changes and copies the target's.

Spite—100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

43Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
—Tail Whip—100%30

Lowers the target's Defense by one stage.

13Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hypnosis—60%20

Puts the target to sleep.

Spite—100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse——10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

34Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift60—20

Never misses.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Confuse Ray—100%10

Confuses the target.

—Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

43Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
—Tail Whip—100%30

Lowers the target's Defense by one stage.

13Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

31Flamethrower90100%15

Has a 10% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Disable—100%20

Disables the target's last used move for 1-8 turns.

Feint Attack60—20

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Hypnosis—60%20

Puts the target to sleep.

Spite—100%10

Lowers the PP of the target's last used move by 4.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
02Headbutt70100%15

Has a 30% chance to make the target flinch.

03Curse——10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

20Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

32Double Team——15

Raises the user's evasion by one stage.

34Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift60—20

Never misses.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Pokémon version Yellow
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Tail Whip—100%30

Lowers the target's Defense by one stage.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
28Confuse Ray—100%10

Confuses the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic——10

Copies the target's last used move.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

34Bide*—10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift60—20

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest——10

User sleeps for two turns, completely healing itself.

50Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Pokémon version Red & Blue
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Ember40100%25

Has a 10% chance to burn the target.

—Tail Whip—100%30

Lowers the target's Defense by one stage.

—Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

—Roar——20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
28Confuse Ray—100%10

Confuses the target.

35Flamethrower90100%15

Has a 10% chance to burn the target.

42Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

08Body Slam85100%15

Has a 30% chance to paralyze the target.

09Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

10Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

20Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

28Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

31Mimic——10

Copies the target's last used move.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

34Bide*—10+1

User waits for two turns, then hits back for twice the damage it took.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Swift60—20

Never misses.

40Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

44Rest——10

User sleeps for two turns, completely healing itself.

50Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

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