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½Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being poisoned.
This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.
This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.
This ability has no effect on an opponent that has a Substitute.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Balloon Pokémon | National Pokédex | 211 | Introduced in | 2 | |
| Shape | Footprint | ![]() |
Color | Gray | ||
| Height | 0.5 m | Weight | 3.9 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 45 |
| Base EXP | 88 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Qwilfish |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Omega Ruby, Alpha Sapphire Qwilfish si gonfia assorbendo acqua. Poi usa la pressione dell’acqua ingerita per sparare i suoi aculei velenosi tutti insieme in un colpo solo. Non si può certo dire che sia un grande nuotatore. |
|
| Y I piccoli aculei che coprono il suo corpo si sono formati dalle squame. Contengono una tossina che fa svenire. |
|
| X Per sparare le punte velenose, gonfia il corpo bevendo più di 10 l d’acqua in una volta. |
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| Black 2, White 2 Spara i suoi aculei velenosi in tutte le direzioni. Essendo un po' tondetto, non è un gran nuotatore. |
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| Black, White Spara i suoi aculei velenosi in tutte le direzioni. Essendo un po' tondetto, non è un gran nuotatore. |
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| SoulSilver I piccoli aculei che coprono il suo corpo si sono formati dalle squame. Contengono una tossina che fa svenire. |
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| HeartGold Per sparare le punte velenose, gonfia il corpo bevendo più di 10 litri d’acqua in una volta. |
|
| Platinum Spara i suoi aculei velenosi in tutte le direzioni. Essendo un po’ tondetto, non è un gran nuotatore. |
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| Diamond, Pearl Spara i suoi aculei velenosi in tutte le direzioni. Essendo un po’ tondetto, non è un gran nuotatore. |
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| FireRed I piccoli aculei che coprono il suo corpo sono nati dalle squame. Contengono una tossina che fa svenire. |
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| LeafGreen Per sparare gli aculei velenosi, gonfia il corpo bevendo più di 10 litri d’acqua in una volta. |
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| Emerald QWILFISH si gonfia assorbendo acqua e usa poi la pressione dell’acqua ingerita per sparare i suoi aculei velenosi. Non si può certo dire che sia un grande nuotatore. |
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| Ruby, Sapphire QWILFISH si gonfia assorbendo acqua. Poi usa la pressione dell’acqua ingerita per sparare i suoi aculei velenosi tutti insieme in un colpo solo. Non si può certo dire che sia un grande nuotatore. |
|
| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 47.9 | 334 | ||||
| Attacco | 69.8 | 289 | ||||
| Difesa | 68.4 | 269 | ||||
| Attacco Speciale | 34.2 | 209 | ||||
| Difesa Speciale | 30.1 | 209 | ||||
| Velocità | 68.2 | 269 | ||||
| Media | 46.9 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Fell Stinger | ![]() | ![]() | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
| — | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| — | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| — | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 60 | Fell Stinger | ![]() | ![]() | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | |
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Liquidation | ![]() | ![]() | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
| — | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Throat Chop | ![]() | ![]() | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 09 | Venoshock | ![]() | ![]() | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Fell Stinger | ![]() | ![]() | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
| — | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| — | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| — | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 60 | Fell Stinger | ![]() | ![]() | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | |
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 09 | Venoshock | ![]() | ![]() | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Fell Stinger | ![]() | ![]() | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
| — | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| — | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| — | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 60 | Fell Stinger | ![]() | ![]() | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | |
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 09 | Venoshock | ![]() | ![]() | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H7 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Fell Stinger | ![]() | ![]() | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
| — | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| — | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| — | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 60 | Fell Stinger | ![]() | ![]() | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | |
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 09 | Venoshock | ![]() | ![]() | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Black 2 & White 2 | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | |
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 09 | Venoshock | ![]() | ![]() | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Black & White | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Acid Spray | ![]() | ![]() | 40 | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
| Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | |
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 09 | Venoshock | ![]() | ![]() | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Sludge Wave | ![]() | ![]() | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version HeartGold & SoulSilver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Aqua Jet | ![]() | ![]() | 40 | 100% | 20 | +1 | Inflicts regular damage with no additional effect. | |
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Pain Split | ![]() | ![]() | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Platinum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Diamond & Pearl | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 21 | Toxic Spikes | ![]() | ![]() | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
| 25 | Stockpile | ![]() | ![]() | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| 25 | Spit Up | ![]() | ![]() | * | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| 29 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 41 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 45 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 49 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 53 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| 57 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | ||
| Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 64 | Explosion | ![]() | ![]() | 250 | 100% | 5 | User faints. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 74 | Gyro Ball | ![]() | ![]() | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version FireRed & LeafGreen | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 9 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 9 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 13 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 21 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 25 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 33 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 37 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 45 | Destiny Bond | ![]() | ![]() | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version XD | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 10 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 10 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 19 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 28 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 46 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Self-Destruct | ![]() | ![]() | 200 | 100% | 5 | User faints. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Colosseum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 10 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 10 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 19 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 28 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 46 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Emerald | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 10 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 10 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 19 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 28 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 46 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Swords Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack by two stages. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Ruby & Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 10 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 10 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 19 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 28 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 46 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Astonish | ![]() | ![]() | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | ||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Crystal | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Spikes | ![]() | ![]() | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 10 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 10 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 19 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 28 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 46 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 04 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 39 | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 40 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H6 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Pokémon version Gold & Silver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Poison Sting | ![]() | ![]() | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 10 | Harden | ![]() | ![]() | — | — | 30 | Raises the user's Defense by one stage. | |
| 10 | Minimize | ![]() | ![]() | — | — | 10 | Raises the user's evasion by two stages. | |
| 19 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 28 | Pin Missile | ![]() | ![]() | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
| 37 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 46 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Haze | ![]() | ![]() | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||
| Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 04 | Rollout | ![]() | ![]() | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 36 | Sludge Bomb | ![]() | ![]() | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| 39 | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 40 | Defense Curl | ![]() | ![]() | — | — | 40 | Raises user's Defense by one stage. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H6 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H7 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |