2
2
1
2
1
½
½
1
2
2
1
½
1
1
½
1
½
½This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
This Pokémon cannot be confused.
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.
This ability does not take effect when a battle ends.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Royal Pokémon | National Pokédex | 199 | Introduced in | 2 | |
| Shape | Footprint | ![]() |
Color | Pink | ||
| Height | 2 m | Weight | 79.5 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Monster; Water 1 | Hatch counter | 20 | Capture rate | 70 |
| Base EXP | 172 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Slowpoke | SlowbroLevel up, starting at level 37 | ||
| SlowkingTrade, while holding a King’s Rock |
| Quick Sprite |
|---|
| Global Link Artwork |
|---|
| Flavor Text | |
|---|---|
| Omega Ruby, Alpha Sapphire Ogni giorno Slowking cerca di comprendere e svelare i misteri del mondo. Tuttavia, pare che questo Pokémon dimentichi tutto ciò che ha imparato se perde lo Shellder che ha sul capo. |
|
| X Dotato di incredibile intelligenza e intuito, sa restare calmo e padrone di sé in ogni situazione. |
|
| Y Quando la testa di Slowpoke fu morsa, vi penetrarono delle tossine che produssero un enorme potere. |
|
| Black 2, White 2 Il morso di Shellder gli ha infuso un'intelligenza pari a quella di rinomati scienziati. |
|
| Black, White Il morso di Shellder gli ha infuso un'intelligenza pari a quella di rinomati scienziati. |
|
| HeartGold Dotato di incredibile intelligenza e intuito, sa restare calmo e padrone di sé in ogni situazione. |
|
| SoulSilver Quando la testa di SLOWPOKE fu morsa, vi penetrarono delle tossine che produssero un enorme potere. |
|
| Platinum Il morso di SHELLDER gli ha infuso un’intelligenza pari a quella di rinomati scienziati. |
|
| Diamond, Pearl Il morso di SHELLDER gli ha infuso un’intelligenza pari a quella di rinomati scienziati. |
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| LeafGreen Dotato di incredibile intelligenza e intuito, sa restare calmo e padrone di sé in ogni situazione. |
|
| FireRed Quando la testa di SLOWPOKE fu morsa, vi penetrarono delle tossine che produssero un enorme potere. |
|
| Emerald Ogni giorno SLOWKING cerca di comprendere e svelare i misteri del mondo. Tuttavia, se perde lo SHELLDER che ha sul capo, pare che dimentichi tutto ciò che ha imparato. |
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| Ruby, Sapphire Ogni giorno SLOWKING cerca di comprendere e svelare i misteri del mondo. Tuttavia, pare che questo POKéMON dimentichi tutto ciò che ha imparato se perde lo SHELLDER che ha sul capo. |
|
| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 86.3 | 394 | ||||
| Attacco | 48.9 | 249 | ||||
| Difesa | 63.6 | 259 | ||||
| Attacco Speciale | 80.2 | 299 | ||||
| Difesa Speciale | 91.2 | 319 | ||||
| Velocità | 8 | 159 | ||||
| Media | 64.4 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| — | Power Gem | ![]() | ![]() | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 9 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 19 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 23 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 28 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 32 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 36 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 41 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 45 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 49 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 54 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 58 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 36 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 41 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 49 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
| — | Ally Switch | ![]() | ![]() | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. |
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Drain Punch | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| — | Foul Play | ![]() | ![]() | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Laser Focus | ![]() | ![]() | — | — | 30 | Guarantees a critical hit with the user's next move. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 82 | Dragon Tail | ![]() | ![]() | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| Pokémon version Sun & Moon | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| — | Power Gem | ![]() | ![]() | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 9 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 19 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 23 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 28 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 32 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 36 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 41 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 45 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 49 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 54 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 58 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 36 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 41 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 49 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 82 | Dragon Tail | ![]() | ![]() | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| Pokémon version Omega Ruby & Alpha Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| — | Power Gem | ![]() | ![]() | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 9 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 19 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 23 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 28 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 32 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 36 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 41 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 45 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 49 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 54 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 58 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 36 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 41 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 49 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Drain Punch | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| — | Foul Play | ![]() | ![]() | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 59 | Incinerate | ![]() | ![]() | 60 | 100% | 15 | Destroys the target's held berry. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 82 | Dragon Tail | ![]() | ![]() | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 94 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H7 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version X & Y | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| — | Power Gem | ![]() | ![]() | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 9 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 19 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 23 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 28 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 32 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 36 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 41 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 45 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 49 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 54 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 58 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 36 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 41 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 49 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belch | ![]() | ![]() | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 59 | Incinerate | ![]() | ![]() | 60 | 100% | 15 | Destroys the target's held berry. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 82 | Dragon Tail | ![]() | ![]() | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| 98 | Power-Up Punch | ![]() | ![]() | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Pokémon version Black 2 & White 2 | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Power Gem | ![]() | ![]() | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 9 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 19 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 23 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 28 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 32 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 36 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 41 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 45 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 49 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 54 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 58 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 36 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 41 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 49 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | After You | ![]() | ![]() | — | — | 15 | Makes the target act next this turn. | |
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Drain Punch | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| — | Foul Play | ![]() | ![]() | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 19 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 59 | Incinerate | ![]() | ![]() | 60 | 100% | 15 | Destroys the target's held berry. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 82 | Dragon Tail | ![]() | ![]() | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Black & White | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Power Gem | ![]() | ![]() | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 9 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 19 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 23 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 28 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 32 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 36 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 41 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 45 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 49 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 54 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 58 | Heal Pulse | ![]() | ![]() | — | — | 10 | Heals the target for half its max HP. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 36 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 41 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 49 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Wonder Room | ![]() | ![]() | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 03 | Psyshock | ![]() | ![]() | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 19 | Telekinesis | ![]() | ![]() | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 49 | Echoed Voice | ![]() | ![]() | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 59 | Incinerate | ![]() | ![]() | 60 | 100% | 15 | Destroys the target's held berry. | |
| 60 | Quash | ![]() | ![]() | — | 100% | 15 | Makes the target act last this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 82 | Dragon Tail | ![]() | ![]() | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| 94 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version HeartGold & SoulSilver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Power Gem | ![]() | ![]() | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 11 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 15 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 20 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 25 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 29 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 34 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 39 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 57 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 39 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 53 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | |
| — | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| — | Fury Cutter | ![]() | ![]() | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| — | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Magic Coat | ![]() | ![]() | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 60 | Drain Punch | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 67 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 72 | Avalanche | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version Platinum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Power Gem | ![]() | ![]() | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 11 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 15 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 20 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 25 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 29 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 34 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 39 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 57 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 39 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 53 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| — | Fury Cutter | ![]() | ![]() | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Iron Defense | ![]() | ![]() | — | — | 15 | Raises the user's Defense by two stages. | |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Trick | ![]() | ![]() | — | 100% | 10 | User and target swap items. | |
| — | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 60 | Drain Punch | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 67 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 72 | Avalanche | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version Diamond & Pearl | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 11 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 15 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 20 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 25 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 29 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 34 | Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 39 | Nasty Plot | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack by two stages. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 53 | Trump Card | ![]() | ![]() | * | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| 57 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 39 | Slack Off | ![]() | ![]() | — | — | 10 | Heals the user by half its max HP. | |
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 53 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Block | ![]() | ![]() | — | — | 5 | Prevents the target from leaving battle. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Me First | ![]() | ![]() | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Zen Headbutt | ![]() | ![]() | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 55 | Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 58 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 60 | Drain Punch | ![]() | ![]() | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 67 | Recycle | ![]() | ![]() | — | — | 10 | User recovers the item it last used up. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 70 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| 72 | Avalanche | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 77 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 78 | Captivate | ![]() | ![]() | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
| 82 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 83 | Natural Gift | ![]() | ![]() | * | 100% | 15 | Power and type depend on the held berry. | |
| 85 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 86 | Grass Knot | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 92 | Trick Room | ![]() | ![]() | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| Pokémon version FireRed & LeafGreen | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 13 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 24 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 29 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 36 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 40 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 47 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 36 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| — | Mega Kick | ![]() | ![]() | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| — | Mega Punch | ![]() | ![]() | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version XD | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 15 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 20 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 29 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 34 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Nightmare | ![]() | ![]() | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |
| — | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Colosseum | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 15 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 20 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 29 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 34 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Emerald | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 15 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 20 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 29 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 34 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Body Slam | ![]() | ![]() | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| — | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
| — | Double-Edge | ![]() | ![]() | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| — | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| — | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| — | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| — | Fury Cutter | ![]() | ![]() | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Mega Kick | ![]() | ![]() | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| — | Mega Punch | ![]() | ![]() | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| — | Mimic | ![]() | ![]() | — | — | 10 | Copies the target's last used move. | |
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| — | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| — | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
| — | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| — | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| — | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Ruby & Sapphire | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Yawn | ![]() | ![]() | — | — | 10 | Target sleeps at the end of the next turn. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 15 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 20 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 29 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 34 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | ||
| Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| 03 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 04 | Calm Mind | ![]() | ![]() | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 43 | Secret Power | ![]() | ![]() | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Skill Swap | ![]() | ![]() | — | — | 10 | User and target swap abilities. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H6 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| H8 | Dive | ![]() | ![]() | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| Pokémon version Crystal | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 15 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 20 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 29 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 34 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| 02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Zap Cannon | ![]() | ![]() | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| 08 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| 09 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 39 | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 49 | Fury Cutter | ![]() | ![]() | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 50 | Nightmare | ![]() | ![]() | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H6 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| Pokémon version Gold & Silver | ||||||||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Growl | ![]() | ![]() | — | 100% | 40 | Lowers the target's Attack by one stage. | |
| 15 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 20 | Confusion | ![]() | ![]() | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 29 | Disable | ![]() | ![]() | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
| 34 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 43 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 48 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Slowpoke ma non da Slowking. Learned when a Pokémon reaches a certain level. | ||||||||
| 43 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Slowpoke ma non da Slowking. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Belly Drum | ![]() | ![]() | — | — | 10 | User pays half its max HP to max out its Attack. | ||
| Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | ||
| Safeguard | ![]() | ![]() | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | ||
| Stomp | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| 02 | Headbutt | ![]() | ![]() | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 03 | Curse | ![]() | ![]() | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Zap Cannon | ![]() | ![]() | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
| 08 | Rock Smash | ![]() | ![]() | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
| 09 | Psych Up | ![]() | ![]() | — | — | 10 | Discards the user's stat changes and copies the target's. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 13 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 16 | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 20 | Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 28 | Dig | ![]() | ![]() | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| 29 | Psychic | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 30 | Shadow Ball | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
| 31 | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 33 | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 34 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 35 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| 39 | Swift | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Dream Eater | ![]() | ![]() | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 49 | Fury Cutter | ![]() | ![]() | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 50 | Nightmare | ![]() | ![]() | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H4 | Strength | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| H5 | Flash | ![]() | ![]() | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
| H6 | Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |