#178 Xatu

Xatu

Psychic Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Abilities nascosta » ottenibile in diversi modi

Magic Bounce

When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user.

All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable.

A move reflected by this ability or Magic Coat cannot be reflected back.

Work in progress ... Essentials
Species Mystic Pokémon National Pokédex 178 Introduced in 2
Shape Footprint Xatu Color Green
Height 1.5 m Weight 15 kg

Breeding & Training
Egg groups Flying Hatch counter 20 Capture rate 75
Base EXP 165 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Xatu: linea evolutiva

Baby Base Fase 1 Fase 2
Natu XatuLevel up, starting at level 25

  »» Back to top ««  

Xatu: dove catturarlo

Emerald
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
Ruby
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
Sapphire
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area

  »» Back to top ««  

Xatu: comments


  »» Back to top ««  

Xatu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Xatu è noto per la sua immobilità mentre guarda il sole stando in piedi tutto il giorno. Alcuni lo considerano un Pokémon mistico, convinti che Xatu possegga il potere di prevedere il futuro.
Omega Ruby
Xatu rimane in piedi immobile nello stesso punto tutto il giorno. Qualcuno crede che si comporti così per gli eventi terribili che ha previsto per il futuro.
X
Quando, all’alba, inizia a meditare, riesce a rimanere immobile fino alla fine del giorno.
Y
Si dice che sia così quieto perché sta osservando passato e futuro allo stesso tempo.
Black 2, White 2
Pokémon enigmatico che vede il passato e prevede il futuro osservando il sole tutto il giorno.
Black, White
Pokémon enigmatico che vede il passato e prevede il futuro osservando il sole tutto il giorno.
SoulSilver
In Sudamerica si dice che il suo occhio destro veda il futuro e quello sinistro il passato.
HeartGold
Si dice che sia così quieto perché sta osservando passato e futuro allo stesso tempo.
Platinum
Pokémon enigmatico che vede il passato e prevede il futuro osservando il sole tutto il giorno.
Diamond, Pearl
Pokémon enigmatico che vede il passato e prevede il futuro osservando il sole tutto il giorno.
FireRed
In Sudamerica si dice che il suo occhio destro veda il futuro, e quello sinistro il passato.
LeafGreen
Si dice che sia così quieto perché sta osservando passato e futuro allo stesso tempo.
Emerald
Gli XATU sono POKéMON molto enigmatici in grado di prevedere il futuro. Persone di paesi diversi credono da lungo tempo che provengano da un altro mondo.
Sapphire
XATU è noto per la sua immobilità mentre guarda il sole stando in piedi tutto il giorno. Alcuni lo considerano un POKéMON mistico, convinti che XATU possegga il potere di prevedere il futuro.
Ruby
XATU rimane in piedi immobile nello stesso punto tutto il giorno. Qualcuno crede che si comporti così per gli eventi terribili che ha previsto per il futuro.

  »» Back to top ««  

Xatu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
75
48.9 249
Difesa
70
50.5 239
Attacco Speciale
95 (1)
74.8 289
Difesa Speciale
70
50.6 239
Velocità
95 (1)
79 289
Media
78
54.7 — — —

  »» Back to top ««  

Xatu: verso

  »» Back to top ««  

Xatu: Pokémon compatibili

  »» Back to top ««  

Xatu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Air Slash7595%15

Has a 30% chance to make the target flinch.

—Air Slash7595%15

Has a 30% chance to make the target flinch.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

—Night Shade*100%15

Inflicts damage equal to the user's level.

—Teleport——20

Immediately ends wild battles. No effect otherwise.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Confuse Ray—100%10

Confuses the target.

29Wish——10

User will recover half its max HP at the end of the next turn.

35Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

39Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

43Psycho Shift—100%10

Transfers the user's major status effect to the target.

49Future Sight120100%10

Hits the target two turns later.

53Power Swap——10

User swaps Attack and Special Attack changes with the target.

53Guard Swap——10

User swaps Defense and Special Defense changes with the target.

57Me First——20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Roost——10

Heals the user by half its max HP.

Simple Beam—100%15

Changes the target's ability to Simple.

Skill Swap——10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

—Defog——15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

—Foul Play95100%15

Calculates damage with the target's attacking stat.

—Giga Drain75100%10

Drains half the damage inflicted to heal the user.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Laser Focus——30

Guarantees a critical hit with the user's next move.

—Magic Coat——15+4

Reflects back the first effect move used on the user this turn.

—Magic Room——10

Negates held items for five turns.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Telekinesis——15

Moves have 100% accuracy against the target for three turns.

—Trick—100%10

User and target swap items.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave—90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide——20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Sun & Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Air Slash7595%15

Has a 30% chance to make the target flinch.

—Air Slash7595%15

Has a 30% chance to make the target flinch.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

—Night Shade*100%15

Inflicts damage equal to the user's level.

—Teleport——20

Immediately ends wild battles. No effect otherwise.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Confuse Ray—100%10

Confuses the target.

29Wish——10

User will recover half its max HP at the end of the next turn.

35Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

39Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

43Psycho Shift—100%10

Transfers the user's major status effect to the target.

49Future Sight120100%10

Hits the target two turns later.

53Power Swap——10

User swaps Attack and Special Attack changes with the target.

53Guard Swap——10

User swaps Defense and Special Defense changes with the target.

57Me First——20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Roost——10

Heals the user by half its max HP.

Simple Beam—100%15

Changes the target's ability to Simple.

Skill Swap——10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave—90%20

Paralyzes the target.

76Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide——20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Omega Ruby & Alpha Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

—Night Shade*100%15

Inflicts damage equal to the user's level.

—Teleport——20

Immediately ends wild battles. No effect otherwise.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Confuse Ray—100%10

Confuses the target.

25Air Slash7595%15

Has a 30% chance to make the target flinch.

29Wish——10

User will recover half its max HP at the end of the next turn.

35Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

39Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

43Psycho Shift—100%10

Transfers the user's major status effect to the target.

49Future Sight120100%10

Hits the target two turns later.

53Power Swap——10

User swaps Attack and Special Attack changes with the target.

53Guard Swap——10

User swaps Defense and Special Defense changes with the target.

57Me First——20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Roost——10

Heals the user by half its max HP.

Simple Beam—100%15

Changes the target's ability to Simple.

Skill Swap——10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Foul Play95100%15

Calculates damage with the target's attacking stat.

—Giga Drain75100%10

Drains half the damage inflicted to heal the user.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Magic Coat——15+4

Reflects back the first effect move used on the user this turn.

—Magic Room——10

Negates held items for five turns.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Trick—100%10

User and target swap items.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

94Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide——20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version X & Y
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First——20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray—100%10

Confuses the target.

27Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

30Wish——10

User will recover half its max HP at the end of the next turn.

37Psycho Shift—100%10

Transfers the user's major status effect to the target.

42Future Sight120100%10

Hits the target two turns later.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

54Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

54Power Swap——10

User swaps Attack and Special Attack changes with the target.

59Guard Swap——10

User swaps Defense and Special Defense changes with the target.

66Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Roost——10

Heals the user by half its max HP.

Simple Beam—100%15

Changes the target's ability to Simple.

Skill Swap——10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide——20

Lowers the target's Special Attack by one stage.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black 2 & White 2
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First——20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray—100%10

Confuses the target.

27Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

30Wish——10

User will recover half its max HP at the end of the next turn.

37Psycho Shift—100%10

Transfers the user's major status effect to the target.

42Future Sight120100%10

Hits the target two turns later.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

54Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

54Power Swap——10

User swaps Attack and Special Attack changes with the target.

59Guard Swap——10

User swaps Defense and Special Defense changes with the target.

66Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Roost——10

Heals the user by half its max HP.

Skill Swap——10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Foul Play95100%15

Calculates damage with the target's attacking stat.

—Giga Drain75100%10

Drains half the damage inflicted to heal the user.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Magic Coat——15+4

Reflects back the first effect move used on the user this turn.

—Magic Room——10

Negates held items for five turns.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Roost——10

Heals the user by half its max HP.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

—Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Trick—100%10

User and target swap items.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Telekinesis——15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Black & White
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First——20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray—100%10

Confuses the target.

27Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

30Wish——10

User will recover half its max HP at the end of the next turn.

37Psycho Shift—100%10

Transfers the user's major status effect to the target.

42Future Sight120100%10

Hits the target two turns later.

47Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

54Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

54Power Swap——10

User swaps Attack and Special Attack changes with the target.

59Guard Swap——10

User swaps Defense and Special Defense changes with the target.

66Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Roost——10

Heals the user by half its max HP.

Skill Swap——10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Telekinesis——15

Moves have 100% accuracy against the target for three turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version HeartGold & SoulSilver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First——20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray—100%10

Confuses the target.

27Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

30Wish——10

User will recover half its max HP at the end of the next turn.

37Psycho Shift—100%10

Transfers the user's major status effect to the target.

42Future Sight120100%10

Hits the target two turns later.

47Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

54Power Swap——10

User swaps Attack and Special Attack changes with the target.

54Guard Swap——10

User swaps Defense and Special Defense changes with the target.

59Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up——10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Air Cutter6095%25

Has an increased chance for a critical hit.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Magic Coat——15+4

Reflects back the first effect move used on the user this turn.

—Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

—Swift60—20

Never misses.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Trick—100%10

User and target swap items.

—Twister40100%20

Has a 20% chance to make the target flinch.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap——10

User and target swap abilities.

51Roost——10

Heals the user by half its max HP.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

Pokémon version Platinum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First——20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray—100%10

Confuses the target.

27Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

30Wish——10

User will recover half its max HP at the end of the next turn.

37Psycho Shift—100%10

Transfers the user's major status effect to the target.

42Future Sight120100%10

Hits the target two turns later.

47Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

54Power Swap——10

User swaps Attack and Special Attack changes with the target.

54Guard Swap——10

User swaps Defense and Special Defense changes with the target.

59Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up——10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Air Cutter6095%25

Has an increased chance for a critical hit.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

—Swift60—20

Never misses.

—Trick—100%10

User and target swap items.

—Twister40100%20

Has a 20% chance to make the target flinch.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap——10

User and target swap abilities.

51Roost——10

Heals the user by half its max HP.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog——15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version Diamond & Pearl
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

20Me First——20

Uses the target's move against it before it attacks, with power increased by half.

23Confuse Ray—100%10

Confuses the target.

27Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

30Wish——10

User will recover half its max HP at the end of the next turn.

37Psycho Shift—100%10

Transfers the user's major status effect to the target.

42Future Sight120100%10

Hits the target two turns later.

47Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

54Power Swap——10

User swaps Attack and Special Attack changes with the target.

54Guard Swap——10

User swaps Defense and Special Defense changes with the target.

59Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up——10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap——10

User and target swap abilities.

51Roost——10

Heals the user by half its max HP.

58Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

62Silver Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

70Flash—100%20

Lowers the target's accuracy by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

78Captivate—100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

82Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83Natural Gift*100%15

Power and type depend on the held berry.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Pluck60100%20

If target has a berry, inflicts double damage and uses the berry.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Defog——15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Pokémon version FireRed & LeafGreen
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport——20

Immediately ends wild battles. No effect otherwise.

35Wish——10

User will recover half its max HP at the end of the next turn.

35Future Sight120100%10

Hits the target two turns later.

50Confuse Ray—100%10

Confuses the target.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up——10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

—Mimic——10

Copies the target's last used move.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

—Thunder Wave—90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap——10

User and target swap abilities.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version XD
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport——20

Immediately ends wild battles. No effect otherwise.

35Wish——10

User will recover half its max HP at the end of the next turn.

35Future Sight120100%10

Hits the target two turns later.

50Confuse Ray—100%10

Confuses the target.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

—Mimic——10

Copies the target's last used move.

—Nightmare—100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

—Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

—Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

—Thunder Wave—90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap——10

User and target swap abilities.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Colosseum
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport——20

Immediately ends wild battles. No effect otherwise.

35Wish——10

User will recover half its max HP at the end of the next turn.

35Future Sight120100%10

Hits the target two turns later.

50Confuse Ray—100%10

Confuses the target.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap——10

User and target swap abilities.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Emerald
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport——20

Immediately ends wild battles. No effect otherwise.

35Wish——10

User will recover half its max HP at the end of the next turn.

35Future Sight120100%10

Hits the target two turns later.

50Confuse Ray—100%10

Confuses the target.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up——10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

—Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

—Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

—Mimic——10

Copies the target's last used move.

—Psych Up——10

Discards the user's stat changes and copies the target's.

—Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

—Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

—Swift60—20

Never misses.

—Thunder Wave—90%20

Paralyzes the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap——10

User and target swap abilities.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Ruby & Sapphire
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport——20

Immediately ends wild battles. No effect otherwise.

35Wish——10

User will recover half its max HP at the end of the next turn.

35Future Sight120100%10

Hits the target two turns later.

50Confuse Ray—100%10

Confuses the target.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Psych Up——10

Discards the user's stat changes and copies the target's.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

48Skill Swap——10

User and target swap abilities.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Crystal
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

—Night Shade*100%15

Inflicts damage equal to the user's level.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport——20

Immediately ends wild battles. No effect otherwise.

35Future Sight120100%10

Hits the target two turns later.

50Confuse Ray—100%10

Confuses the target.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse——10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up——10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

34Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift60—20

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect——5+4

Prevents any moves from hitting the user this turn.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare—100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Flash—100%20

Lowers the target's accuracy by one stage.

Pokémon version Gold & Silver
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

—Night Shade*100%15

Inflicts damage equal to the user's level.

10Night Shade*100%15

Inflicts damage equal to the user's level.

20Teleport——20

Immediately ends wild battles. No effect otherwise.

35Future Sight120100%10

Hits the target two turns later.

50Confuse Ray—100%10

Confuses the target.

65Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Natu ma non da Xatu. Appears on a newly-hatched Pokémon, if the father had the same move.
Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Curse——10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

09Psych Up——10

Discards the user's stat changes and copies the target's.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

13Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect——10+4

Prevents any moves from hitting the user this turn.

19Giga Drain75100%10

Drains half the damage inflicted to heal the user.

20Endure——10+4

Prevents the user's HP from lowering below 1 this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

34Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

35Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39Swift60—20

Never misses.

42Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43Detect——5+4

Prevents any moves from hitting the user this turn.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

50Nightmare—100%15

Target loses 1/4 its max HP every turn as long as it's asleep.

H2Fly9095%15

User flies high into the air, dodging all attacks, and hits next turn.

H5Flash—100%20

Lowers the target's accuracy by one stage.

La pagina è stata creata in 3,801 secondi.