#482 Azelf

Azelf

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Levitate

This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.

Work in progress ... Essentials
Species Willpower Pokémon National Pokédex 482 Introduced in 4
Shape Footprint Azelf Color Blue
Height 0.3 m Weight 0.3 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 80 Capture rate 3
Base EXP 261 Growth rate 1.250.000 Base happiness 140
Gender
Genderless

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Azelf: linea evolutiva

Baby Base Fase 1 Fase 2
Azelf

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Azelf: dove catturarlo

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Azelf: comments


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Azelf: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Detto “Essere della volontà”. Dorme sul fondo di un lago per mantenere il mondo in equilibrio.
Alpha Sapphire
Pare che Uxie, Mesprit e Azelf abbiano avuto origine dallo stesso uovo.
X
Detto “Essere della volontà”. Dorme sul fondo di un lago per mantenere il mondo in equilibrio.
Y
Pare che Uxie, Mesprit e Azelf abbiano avuto origine dallo stesso uovo.
Black 2, White 2
Al volo di Azelf, gli uomini impararono la determinazione nelle azioni. In tal modo nacque la volontà.
Black, White
Al volo di Azelf, gli uomini impararono la determinazione nelle azioni. In tal modo nacque la volontà.
HeartGold, SoulSilver
Pare che sia stato AZELF a donare agli umani la forza di spirito per affrontare qualunque avversità.
Platinum
Al volo di AZELF, gli uomini impararono la determinazione nelle azioni. In tal modo nacque la volontà.
Diamond
Detto “Essere della volontà”. Dorme sul fondo di un lago per mantenere il mondo in equilibrio.
Pearl
Pare che UXIE, MESPRIT e AZELF abbiano avuto origine dallo stesso uovo.

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Azelf: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
125 (2)
90.5 349
Difesa
70
50.5 239
Attacco Speciale
125 (1)
91.6 349
Difesa Speciale
70
50.6 239
Velocità
115
93.5 329
Media
96
87.7 — — —

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Azelf: verso

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Azelf: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Azelf: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Natural Gift*100%15

Power and type depend on the held berry.

—Last Resort140100%5

Can only be used after all of the user's other moves have been used.

—Rest——10

User sleeps for two turns, completely healing itself.

—Confusion50100%25

Has a 10% chance to confuse the target.

6Imprison——10

Prevents the target from using any moves that the user also knows.

16Detect——5+4

Prevents any moves from hitting the user this turn.

21Swift60—20

Never misses.

31Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

36Future Sight120100%10

Hits the target two turns later.

46Nasty Plot——20

Raises the user's Special Attack by two stages.

50Extrasensory80100%20

Has a 10% chance to make the target flinch.

61Last Resort140100%5

Can only be used after all of the user's other moves have been used.

66Natural Gift*100%15

Power and type depend on the held berry.

76Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

—Fire Punch75100%15

Has a 10% chance to burn the target.

—Helping Hand——20+5

Ally's next move inflicts half more damage.

—Ice Punch75100%15

Has a 10% chance to freeze the target.

—Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

—Knock Off65100%20

Target drops its held item.

—Laser Focus——30

Guarantees a critical hit with the user's next move.

—Last Resort140100%5

Can only be used after all of the user's other moves have been used.

—Magic Coat——15+4

Reflects back the first effect move used on the user this turn.

—Magic Room——10

Negates held items for five turns.

—Recycle——10

User recovers the item it last used up.

—Role Play——10

Copies the target's ability.

—Shock Wave60—20

Never misses.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Stealth Rock——20

Causes damage when opposing Pokémon switch in.

—Telekinesis——15

Moves have 100% accuracy against the target for three turns.

—Thunder Punch75100%15

Has a 10% chance to paralyze the target.

—Trick—100%10

User and target swap items.

—Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

—Water Pulse60100%20

Has a 20% chance to confuse the target.

—Wonder Room——10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

12Taunt—100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

20Safeguard——25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm——10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

41Torment—100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide——20

Lowers the target's Special Attack by one stage.

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