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1This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, Self Destruct, Explosion, or a one-hit knockout move, all participating trainers are notified.
The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as Future Sight, and moves of variable type, such as Hidden Power, count as their listed types. Counter, Metal Burst, Mirror Coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.
This Pokémon is cured of any major status ailment after each turn during rain.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Whiskers Pokémon | National Pokédex | 339 | Introduced in | 3 | |
| Shape | Footprint | ![]() |
Color | Gray | ||
| Height | 0.4 m | Weight | 1.9 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 190 |
| Base EXP | 58 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Barboach | WhiscashLevel up, starting at level 30 |
| Quick Sprite |
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| Global Link Artwork |
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| Flavor Text | |
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| Omega Ruby I sensibili baffi di Barboach fungono da sistema radar precisissimo. Il Pokémon vive nel fango, lasciando esposti soltanto i due baffi mentre attende pazientemente che si avvicini la preda. |
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| Alpha Sapphire Il corpo di Barboach è coperto da una pellicola viscida. Se un nemico cerca di afferrarlo, il Pokémon gli scivola via dalle grinfie. Se la pellicola viscida si secca, Barboach si indebolisce. |
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| Y I suoi baffi sono un eccellente radar. Possono localizzare le prede persino nelle acque più torbide. |
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| X Il suo corpo è ricoperto da una pellicola viscida, che gli permette di sgusciare via, se afferrato. |
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| Black 2, White 2 Il suo viscido corpo è difficile da afferrare. In una regione si dice che sia nato da fango indurito. |
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| Black, White Il suo viscido corpo è difficile da afferrare. In una regione si dice che sia nato da fango indurito. |
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| HeartGold, SoulSilver I suoi due baffi gli consentono di distinguere i sapori dei vari cibi al pari della lingua umana. |
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| Platinum Il suo viscido corpo è difficile da afferrare. In una regione si dice che sia nato da fango indurito. |
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| Pearl I suoi baffi sono un eccellente radar. Possono localizzare le prede persino nelle acque più torbide. |
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| Diamond Il suo corpo è ricoperto da una pellicola viscida, che gli permette di sgusciare via, se afferrato. |
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| FireRed, LeafGreen Si serve dei lunghi baffi per saggiare i letti fangosi dei fiumi. Ha il corpo protetto da una pellicola viscida. |
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| Emerald Il corpo di BARBOACH è ricoperto da una pellicola viscida, che serve da barriera e lo protegge dall’infiltrazione di batteri provenienti dalle acque melmose. |
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| Ruby I sensibili baffi di BARBOACH fungono da sistema radar precisissimo. Il POKéMON vive nel fango, lasciando esposti soltanto i due baffi mentre attende pazientemente che si avvicini la preda. |
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| Sapphire Il corpo di BARBOACH è coperto da una pellicola viscida. Se un nemico cerca di afferrarlo, il POKéMON gli scivola via dalle grinfie. Se la pellicola viscida si secca, BARBOACH si indebolisce. |
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| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 22.7 | 304 | ||||
| Attacco | 14.4 | 195 | ||||
| Difesa | 14.3 | 185 | ||||
| Attacco Speciale | 23 | 191 | ||||
| Difesa Speciale | 12.1 | 181 | ||||
| Velocità | 41.3 | 219 | ||||
| Media | 9.7 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Mud-Slap | ![]() | ![]() | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
| 6 | Mud Sport | ![]() | ![]() | — | — | 15 | Halves all Electric-type damage. | |
| 6 | Water Sport | ![]() | ![]() | — | — | 15 | Halves all Fire-type damage. | |
| 9 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 13 | Mud Bomb | ![]() | ![]() | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
| 15 | Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | |
| 17 | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 20 | Magnitude | ![]() | ![]() | * | 100% | 30 | Power varies randomly from 10 to 150. | |
| 25 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 25 | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| 28 | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 32 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 35 | Muddy Water | ![]() | ![]() | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
| 39 | Future Sight | ![]() | ![]() | 120 | 100% | 10 | Hits the target two turns later. | |
| 44 | Fissure | ![]() | ![]() | * | 30% | 5 | Causes a one-hit KO. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Dragon Dance | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Speed by one stage. | ||
| Earth Power | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | ||
| Mud Shot | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | ||
| Muddy Water | ![]() | ![]() | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||
| Spark | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | ||
| Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||
| Thrash | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||
| Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Aqua Tail | ![]() | ![]() | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Earth Power | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 37 | Sandstorm | ![]() | ![]() | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
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