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½Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.
This ability will not take effect if this Pokémon is Ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.
This effect includes non-damaging moves, i.e. Thunder Wave.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
This ability has no effect in battle.
Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.
Water moves will ignore this Pokémon's Substitute.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Angler Pokémon | National Pokédex | 170 | Introduced in | 2 | |
| Shape | Footprint | ![]() |
Color | Blue | ||
| Height | 0.5 m | Weight | 12 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 190 |
| Base EXP | 66 | Growth rate | 1.250.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Chinchou | LanturnLevel up, starting at level 27 |
| Quick Sprite |
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| Global Link Artwork |
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| Flavor Text | |
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| Omega Ruby Chinchou libera una carica elettrica positiva e negativa dalle due antenne per intontire la preda. Il Pokémon usa le sue luci elettriche per scambiare segnali coi suoi simili. |
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| Alpha Sapphire Le due antenne di Chinchou contengono cellule che generano un’elettricità incredibile, tanto forte da farlo vibrare tutto. |
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| X Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti. |
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| Y Spara elettricità positiva e negativa tra le punte delle due antenne per colpire i nemici. |
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| Black 2, White 2 Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici. |
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| Black, White Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici. |
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| SoulSilver Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti. |
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| HeartGold Spara elettricità positiva e negativa tra le punte delle due antenne per colpire i nemici. |
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| Platinum Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici. |
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| Diamond, Pearl Dalle antenne emette scariche elettriche positive e negative con le quali colpisce i nemici. |
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| FireRed Negli oscuri fondali oceanici il suo unico mezzo di comunicazione sono le luci sempre lampeggianti. |
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| LeafGreen Tra le punte delle due antenne scorre elettricità positiva e negativa, di cui si serve per colpire i nemici. |
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| Emerald Quando percepisce un pericolo, CHINCHOU emana scariche elettriche positive e negative dalle due antenne. Vive in profondità al riparo dalla luce del sole. |
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| Ruby CHINCHOU libera una carica elettrica positiva e negativa dalle due antenne per intontire la preda. Il POKéMON usa le sue luci elettriche per scambiare segnali coi suoi simili. |
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| Sapphire Le due antenne di CHINCHOU contengono cellule che generano un’elettricità incredibile, tanto forte da farlo vibrare tutto. |
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| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 65.5 | 354 | ||||
| Attacco | 7.2 | 175 | ||||
| Difesa | 7.3 | 175 | ||||
| Attacco Speciale | 36.7 | 211 | ||||
| Difesa Speciale | 33.1 | 211 | ||||
| Velocità | 50.7 | 233 | ||||
| Media | 25.4 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Bubble | ![]() | ![]() | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
| — | Supersonic | ![]() | ![]() | — | 55% | 20 | Confuses the target. | |
| 6 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 9 | Electro Ball | ![]() | ![]() | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 12 | Water Gun | ![]() | ![]() | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 17 | Confuse Ray | ![]() | ![]() | — | 100% | 10 | Confuses the target. | |
| 20 | Bubble Beam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
| 23 | Spark | ![]() | ![]() | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 28 | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| 31 | Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 34 | Discharge | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 39 | Take Down | ![]() | ![]() | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 42 | Aqua Ring | ![]() | ![]() | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
| 45 | Hydro Pump | ![]() | ![]() | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 47 | Ion Deluge | ![]() | ![]() | — | — | 25 | +1 | Changes all Normal moves to Electric moves for the rest of the turn. |
| 50 | Charge | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Agility | ![]() | ![]() | — | — | 30 | Raises the user's Speed by two stages. | ||
| Amnesia | ![]() | ![]() | — | — | 20 | Raises the user's Special Defense by two stages. | ||
| Brine | ![]() | ![]() | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||
| Flail | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Mist | ![]() | ![]() | — | — | 30 | Protects the user's stats from being changed by enemy moves. | ||
| Psybeam | ![]() | ![]() | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||
| Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | ||
| Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | ||
| Soak | ![]() | ![]() | — | 100% | 20 | Changes the target's type to Water. | ||
| Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | ||
| Whirlpool | ![]() | ![]() | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Bounce | ![]() | ![]() | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| — | Heal Bell | ![]() | ![]() | — | — | 5 | Cures the entire party of major status effects. | |
| — | Icy Wind | ![]() | ![]() | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| — | Shock Wave | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| — | Signal Beam | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Water Pulse | ![]() | ![]() | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 07 | Hail | ![]() | ![]() | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 13 | Ice Beam | ![]() | ![]() | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| 14 | Blizzard | ![]() | ![]() | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 55 | Scald | ![]() | ![]() | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| 57 | Charge Beam | ![]() | ![]() | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
| 72 | Volt Switch | ![]() | ![]() | 70 | 100% | 20 | User must switch out after attacking. | |
| 73 | Thunder Wave | ![]() | ![]() | — | 90% | 20 | Paralyzes the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 93 | Wild Charge | ![]() | ![]() | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| 94 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| 98 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 99 | Dazzling Gleam | ![]() | ![]() | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
| H3 | Surf | ![]() | ![]() | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| H5 | Waterfall | ![]() | ![]() | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.