#177 Natu

Natu

Psychic Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Synchronize

Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.

This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.

Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.

Early Bird

This Pokémon's remaining sleep turn count falls by 2 rather than 1.

If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.

Abilities nascosta » ottenibile in diversi modi

Magic Bounce

When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user.

All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable.

A move reflected by this ability or Magic Coat cannot be reflected back.

Work in progress ... Essentials
Species Tiny Bird Pokémon National Pokédex 177 Introduced in 2
Shape Footprint Natu Color Green
Height 0.2 m Weight 2 kg

Breeding & Training
Egg groups Flying Hatch counter 20 Capture rate 190
Base EXP 64 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Natu: linea evolutiva

Baby Base Fase 1 Fase 2
Natu XatuLevel up, starting at level 25

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Natu: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Ruins of Alph, Outside
SoulSilver
Walking in tall grass or a cave
  • Ruins of Alph, Outside
Platinum
Walking in tall grass or a cave
  • Route 224
Diamond
Walking in tall grass or a cave
  • Route 224
Pearl
Walking in tall grass or a cave
  • Route 224
FireRed
Walking in tall grass or a cave
  • Ruin Valley
LeafGreen
Walking in tall grass or a cave
  • Ruin Valley
Emerald
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Ruby
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Sapphire
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Crystal
Walking in tall grass or a cave
  • Ruins of Alph, Outside
Gold
Walking in tall grass or a cave
  • Ruins of Alph, Outside
Silver
Walking in tall grass or a cave
  • Ruins of Alph, Outside

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Natu: comments


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Natu: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Natu ha una spiccata attitudine al salto. È in grado di raggiungere con un balzo rami più alti di un adulto, e si ciba dei germogli di cui va ghiotto.
Omega Ruby
Natu non riesce a volare a causa delle ali non ancora totalmente sviluppate. Se lo si guarda negli occhi, ricambia lo sguardo, ma al primo movimento scappa via per mettersi al sicuro.
Y
Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami e beccare i germogli.
X
Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa.
Black 2, White 2
Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando.
Black, White
Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando.
SoulSilver
Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami e beccare i germogli.
HeartGold
Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa.
Platinum
Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando.
Diamond, Pearl
Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando.
FireRed
Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami alla ricerca di germogli.
LeafGreen
Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa.
Emerald
NATU si arrampica sugli alberi della savana alla ricerca di germogli. Il suo sguardo sembra sempre essere fisso su qualcosa.
Sapphire
NATU ha una spiccata attitudine al salto. È in grado di raggiungere con un balzo rami più alti di un adulto, e si ciba dei germogli di cui va ghiotto.
Ruby
NATU non riesce a volare a causa delle ali non ancora totalmente sviluppate. Se lo si guarda negli occhi, ricambia lo sguardo, ma al primo movimento scappa via per mettersi al sicuro.

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Natu: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
50
17 199
Difesa
45
16.7 189
Attacco Speciale
70 (1)
54.2 239
Difesa Speciale
45
15.5 189
Velocità
70
53.8 239
Media
53
21.7 — — —

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Natu: verso

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Natu: Pokémon compatibili

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Natu: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
—Peck35100%35

Inflicts regular damage with no additional effect.

—Leer—100%30

Lowers the target's Defense by one stage.

6Night Shade*100%15

Inflicts damage equal to the user's level.

9Teleport——20

Immediately ends wild battles. No effect otherwise.

12Lucky Chant——30

Prevents the target from scoring critical hits for five turns.

17Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

20Ominous Wind60100%5

Has a 10% chance to raise all of the user's stats by one stage.

23Confuse Ray—100%10

Confuses the target.

28Wish——10

User will recover half its max HP at the end of the next turn.

33Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

36Miracle Eye——40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

39Psycho Shift—100%10

Transfers the user's major status effect to the target.

44Future Sight120100%10

Hits the target two turns later.

47Power Swap——10

User swaps Attack and Special Attack changes with the target.

47Guard Swap——10

User swaps Defense and Special Defense changes with the target.

50Me First——20

Uses the target's move against it before it attacks, with power increased by half.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

Drill Peck80100%20

Inflicts regular damage with no additional effect.

Feather Dance—100%15

Lowers the target's Attack by two stages.

Feint Attack60—20

Never misses.

Haze——30

Resets all Pokémon's stats, accuracy, and evasion.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Refresh——20

Cleanses the user of a burn, paralysis, or poison.

Roost——10

Heals the user by half its max HP.

Simple Beam—100%15

Changes the target's ability to Simple.

Skill Swap——10

User and target swap abilities.

Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Synchronoise120100%10

Hits any Pokémon that shares a type with the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
—Ally Switch——15+2

User switches places with the friendly Pokémon opposite it.

—Giga Drain75100%10

Drains half the damage inflicted to heal the user.

—Heat Wave9590%10

Has a 10% chance to burn the target.

—Magic Coat——15+4

Reflects back the first effect move used on the user this turn.

—Magic Room——10

Negates held items for five turns.

—Pain Split——20

Sets the user's and targets's HP to the average of their current HP.

—Signal Beam75100%15

Has a 10% chance to confuse the target.

—Skill Swap——10

User and target swap abilities.

—Sky Attack14090%5

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

—Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

—Tailwind——15

For three turns, friendly Pokémon have doubled Speed.

—Telekinesis——15

Moves have 100% accuracy against the target for three turns.

—Trick—100%10

User and target swap items.

—Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind——20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic—90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day——5

Changes the weather to sunny for five turns.

16Light Screen——30

Reduces damage from special attacks by 50% for five turns.

17Protect——10+4

Prevents any moves from hitting the user this turn.

18Rain Dance——5

Changes the weather to rain for five turns.

19Roost——10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team——15

Raises the user's evasion by one stage.

33Reflect——20

Reduces damage from physical attacks by half.

40Aerial Ace60—20

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest——10

User sleeps for two turns, completely healing itself.

45Attract—100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

51Steel Wing7090%25

Has a 10% chance to raise the user's Defense by one stage.

73Thunder Wave—90%20

Paralyzes the target.

77Psych Up——10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger—85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk——10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute——10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room——5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide——20

Lowers the target's Special Attack by one stage.

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