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1This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Insomnia in battle.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages.
This ability will still take effect if the critical hit is received by a Substitute.
When any of this Pokémon's stats are lowered, its Attack rises by two stages.
If multiple stats are lowered at once, this ability takes effect with each stat lowered.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Pig Monkey Pokémon | National Pokédex | 57 | Introduced in | 1 | |
| Shape | Footprint | ![]() |
Color | Brown | ||
| Height | 1 m | Weight | 32 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Field | Hatch counter | 20 | Capture rate | 75 |
| Base EXP | 159 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Mankey | PrimeapeLevel up, starting at level 28 |
| Quick Sprite |
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| Global Link Artwork |
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| Flavor Text | |
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| Omega Ruby, Alpha Sapphire Quando Primeape s’infuria, la circolazione sanguigna si fa intensa, irrobustendo i suoi muscoli. Allo stesso tempo, tuttavia, perde anche la sua lucidità e intelligenza. |
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| X Questo Pokémon è costantemente furioso e si calma solo nella solitudine più assoluta. |
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| Y Va facilmente su tutte le furie. Se insegue una preda, non si dà per vinto finché non l’ha catturata. |
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| Black 2, White 2 Se lo guardi fisso negli occhi, si adira. Se corri, s'infuria. Se poi lo sconfiggi, s'arrabbia ancor di più. |
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| Black, White Se lo guardi fisso negli occhi, si adira. Se corri, s'infuria. Se poi lo sconfiggi, s'arrabbia ancor di più. |
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| SoulSilver Diventa furioso se si sente osservato. Attacca chiunque incontri il suo sguardo. |
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| HeartGold Se lo si avvicina mentre dorme può scagliarsi all’inseguimento, ancora mezzo addormentato. |
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| Platinum Se lo guardi fisso negli occhi, si adira. Se corri, s’infuria. Se poi lo sconfiggi, s’arrabbia ancor di più. |
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| Diamond, Pearl Se lo guardi fisso negli occhi, si adira. Se corri, s’infuria. Se poi lo sconfiggi, s’arrabbia ancor di più. |
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| LeafGreen Sempre furioso e tenace, perseguita la sua preda finché non l’ha catturata. |
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| FireRed Va facilmente su tutte le furie. Se insegue una preda, non si dà per vinto finché non l’ha catturata. |
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| Emerald Quando PRIMEAPE s’infuria, la circolazione sanguigna si fa intensa, irrobustendo i suoi muscoli. Allo stesso tempo, tuttavia, perde anche lucidità e intelligenza. |
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| Ruby, Sapphire Quando PRIMEAPE s’infuria, la circolazione sanguigna si fa intensa, irrobustendo i suoi muscoli. Allo stesso tempo, tuttavia, perde anche la sua lucidità e intelligenza. |
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| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 47.9 | 334 | ||||
| Attacco | 79.8 | 309 | ||||
| Difesa | 35.4 | 219 | ||||
| Attacco Speciale | 41.5 | 219 | ||||
| Difesa Speciale | 50.6 | 239 | ||||
| Velocità | 79 | 289 | ||||
| Media | 50.4 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| 0 | Rage | ![]() | ![]() | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| — | Rage | ![]() | ![]() | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
| — | Final Gambit | ![]() | ![]() | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
| — | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| — | Scratch | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Low Kick | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| — | Leer | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
| — | Focus Energy | ![]() | ![]() | — | — | 30 | Increases the user's chance to score a critical hit. | |
| 5 | Fury Swipes | ![]() | ![]() | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 8 | Karate Chop | ![]() | ![]() | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| 12 | Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 15 | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
| 19 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 22 | Cross Chop | ![]() | ![]() | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 26 | Assurance | ![]() | ![]() | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| 30 | Punishment | ![]() | ![]() | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
| 35 | Thrash | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 39 | Close Combat | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
| 44 | Screech | ![]() | ![]() | — | 85% | 40 | Lowers the target's Defense by two stages. | |
| 48 | Stomping Tantrum | ![]() | ![]() | 75 | 100% | 10 | Has double power if the user's last move failed. | |
| 53 | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| 57 | Final Gambit | ![]() | ![]() | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Imparata da Mankey ma non da Primeape. Learned when a Pokémon reaches a certain level. | ||||||||
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Imparata da Mankey ma non da Primeape. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Beat Up | ![]() | ![]() | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||
| Close Combat | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||
| Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||
| Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |
| Foresight | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
| Meditate | ![]() | ![]() | — | — | 40 | Raises the user's Attack by one stage. | ||
| Night Slash | ![]() | ![]() | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||
| Power Trip | ![]() | ![]() | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||
| Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |
| Reversal | ![]() | ![]() | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
| Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
| Smelling Salts | ![]() | ![]() | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| — | Dual Chop | ![]() | ![]() | 40 | 90% | 15 | Hits twice in one turn. | |
| — | Endeavor | ![]() | ![]() | * | 100% | 5 | Lowers the target's HP to equal the user's. | |
| — | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| — | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
| — | Gunk Shot | ![]() | ![]() | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| — | Iron Tail | ![]() | ![]() | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
| — | Low Kick | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| — | Outrage | ![]() | ![]() | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| — | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| — | Seed Bomb | ![]() | ![]() | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Spite | ![]() | ![]() | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
| — | Stomping Tantrum | ![]() | ![]() | 75 | 100% | 10 | Has double power if the user's last move failed. | |
| — | Throat Chop | ![]() | ![]() | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| — | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| — | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 08 | Bulk Up | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 12 | Taunt | ![]() | ![]() | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 15 | Hyper Beam | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 24 | Thunderbolt | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 25 | Thunder | ![]() | ![]() | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
| 40 | Aerial Ace | ![]() | ![]() | 60 | — | 20 | Never misses. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 47 | Low Sweep | ![]() | ![]() | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 50 | Overheat | ![]() | ![]() | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
| 52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
| 56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
| 62 | Acrobatics | ![]() | ![]() | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 68 | Giga Impact | ![]() | ![]() | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| 71 | Stone Edge | ![]() | ![]() | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 89 | U-turn | ![]() | ![]() | 70 | 100% | 20 | User must switch out after attacking. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.