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1Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.
This bonus does not count as a stat modifier.
Whenever this Pokémon flinches, its Speed rises one stage.
This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Insomnia in battle.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
| Work in progress ... Essentials | ||||||
|---|---|---|---|---|---|---|
| Species | Scuffle Pokémon | National Pokédex | 236 | Introduced in | 2 | |
| Shape | Footprint | ![]() |
Color | Purple | ||
| Height | 0.7 m | Weight | 21 kg | |||
| Breeding & Training | ||||||
|---|---|---|---|---|---|---|
![]() |
Egg groups | Undiscovered | Hatch counter | 25 | Capture rate | 75 |
| Base EXP | 42 | Growth rate | 1.000.000 | Base happiness | 70 | |
| Gender | ||||||
| Baby | Base | Fase 1 | Fase 2 |
|---|---|---|---|
| Tyrogue | HitmonleeLevel up, starting at level 20, when Attack > Defense |
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| HitmonchanLevel up, starting at level 20, when Attack < Defense |
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| HitmontopLevel up, starting at level 20, when Attack = Defense |
| Quick Sprite |
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| Global Link Artwork |
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| Flavor Text | |
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| Omega Ruby, Alpha Sapphire Tyrogue ha bisogno di allenarsi ogni giorno per scaricare la sua energia. Gli Allenatori che lo allevano devono stabilire e praticare diverse metodologie di allenamento. |
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| X Sempre traboccante di energia. Per rinforzarsi continua a combattere anche dopo aver perso. |
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| Y Sfida chiunque per mettere alla prova le sua abilità nella lotta. Ha un forte spirito agonistico. |
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| Black 2, White 2 È famoso per la sua brama di lotta. Quando sfida nemici più forti di lui, subisce sempre ferite. |
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| Black, White È famoso per la sua brama di lotta. Subisce sempre ferite dai nemici più forti di lui che sfida. |
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| SoulSilver Pur essendo piccolo, non passa inosservato: colpisce senza preavviso qualsiasi oggetto nelle vicinanze. |
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| HeartGold Sempre traboccante di energia. Per rinforzarsi continua a combattere anche dopo aver perso. |
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| Platinum È famoso per la sua brama di lotta. Subisce sempre ferite dai nemici più forti di lui che sfida. |
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| Diamond, Pearl È famoso per la sua brama di lotta. Subisce sempre ferite dai nemici più forti di lui che sfida. |
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| FireRed È piccolo, ma non passa inosservato, perché colpisce senza preavviso qualsiasi oggetto nelle vicinanze. |
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| LeafGreen È sempre traboccante di energia. Per rinforzarsi continua a combattere anche dopo aver perso. |
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| Emerald TYROGUE ha bisogno di allenarsi ogni giorno per scaricare la sua energia. Chi lo alleva deve stabilire allenamenti metodici e regolari. |
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| Ruby, Sapphire TYROGUE ha bisogno di allenarsi ogni giorno per scaricare la sua energia. Gli ALLENATORI che lo allevano devono stabilire e praticare diverse metodologie di allenamento. |
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| Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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| Stat | Base | Rank | IV | EPs | Value | |
|---|---|---|---|---|---|---|
| Punti Salute | 4.5 | 274 | ||||
| Attacco | 6.1 | 169 | ||||
| Difesa | 5.4 | 169 | ||||
| Attacco Speciale | 9.2 | 169 | ||||
| Difesa Speciale | 6.2 | 169 | ||||
| Velocità | 12.4 | 169 | ||||
| Media | 2 | — | — | — | ||
| Pokémon version Ultra Sun & Ultra Moon | ||||||||
|---|---|---|---|---|---|---|---|---|
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Tackle | ![]() | ![]() | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Fake Out | ![]() | ![]() | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| — | Foresight | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Bullet Punch | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |
| Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Endure | ![]() | ![]() | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |
| Feint | ![]() | ![]() | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |
| Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. | |
| High Jump Kick | ![]() | ![]() | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
| Mach Punch | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |
| Mind Reader | ![]() | ![]() | — | — | 5 | Ensures that the user's next move will hit the target. | ||
| Pursuit | ![]() | ![]() | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||
| Rapid Spin | ![]() | ![]() | 20 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | ||
| Vacuum Wave | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Tutor: Can be taught at any time by an NPC. | ||||||||
| — | Covet | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| — | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
| — | Laser Focus | ![]() | ![]() | — | — | 30 | Guarantees a critical hit with the user's next move. | |
| — | Low Kick | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| — | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
| — | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| — | Uproar | ![]() | ![]() | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Name | Type | Class | Power | Acc | PP | Pri | Effect | |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
| 06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| 08 | Bulk Up | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
| 10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
| 11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
| 17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
| 21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| 26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| 27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| 31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
| 42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
| 45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| 46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
| 47 | Low Sweep | ![]() | ![]() | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
| 48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
| 78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
| 80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| 87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
| 88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
| 90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| 100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. | |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.